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Uniting the Editions, Part 2 Up!


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I could get behind D&D as Chicago. :)

You know, I was thinking late last night (early this morning) about WotC uniting the editions. It was probably about 25 or 6 to 4 in the morning. I was up because I was having some trouble getting to sleep, mostly because of stress I guess. (I was thinking of spending saturday in the park this weekend to relax.)

But I digress.

What I've been hearing from Monte and company sounds like they've learned lessons from the mistakes of the (recent) past. Of course, there's always the possibility of making new mistakes. But I hope one of the lessons they've learned is how to apologize when they do screw up. I know it's hard to say I'm sorry, but sometimes that's what you've got to do.

But, the Beginnings of a new edition can be a delicate matter. Even the anouncement can be fraught with unseen perils, and Baby, what a big surprise that anouncement was. But so far I'm feelin' stronger every day about this new edition. Most everything they say just make(s) me smile more and more. I've been searchin' so long for the perfect D&D edition, and finally this just might be it.:D


This post brings the feeling to my life. Crazy Jerome, you're the inspiration.

You're not alone. I found him inspiring also.;)
 
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I'm not so sure we should be giving them these kind of ideas. Monte is only a few months younger than me. So he might be thinking, "Hey, great idea. I'll give them Peter Cetera "Glory of Love" in the monk section. Next thing you know, we've got tons of references from "lead singer leaves great group for solo career and has brief success which radio overplayed drastically." I'm sure several of you can put in the equivalents from other groups.

Someone go hold mudbunny down and blindfold him while we delete the evidence. Quick! :eek:
 

Please god don't make D&D like a 70s prog rock band. I want Nirvana meets Gil-Scott Heron at a Dr John jam. Thank you very much :)
 

I think the gap between fighters and magic-users in "classic" D&D is overstated. A lot of spells had drawbacks or aspects that were mitigated in 3x.

For instance, Teleport basically had a 1% of outright killing the caster.

And things like spell components and magical aging (like how some spells age the caster) were handwaved or ignored. But those things were meant to keep the more powerful spells from being used too much.

Not to mention of course, the 15 minute day didn't exist then, either. It was an endurance race, and MUs were sprinters.

And by the book, it took MUs a long, long time to re-learn their spells. 4-12 hours of rest, then another 15 minutes per spell level for each spell, so it would take days, if not a week, for a MU to be at full capacity from zero.

That often also got ignored, which yes, made them more powerful.

Should the realization that those things would be ignored have been factored into the game? Probably, but D&D was played differently then. But the balance was there, even if the balancing factors were ignored.
 





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