Stormborn
Explorer
Over in the d20 Modern Forum JPL wrote:
Got me thinking. Ascension of the Magdelne from Atlas did Mechanomancy for DnD as a feat. Converting the UA magic system to d20 Modern would probablly simply require taking a Feat for the desired school {perhaps with a Knowledge(occult) prereq}, which would then describe the taboos etc. of the system. Magic would esentially be point based, 2 for Minor Charge, 4 for Significant, 8 for Major. Spells per day would essentailly depend on how many charges you generated. A player could start off knowing a number of minor rituals equal to his or her ability modifier, depending on the school, and perhaps one significant ritual. Research orexperimentation/observation would be needed to learn more. Perhaps the feat would make Knowledge(occult or school) a class skill and would determine research. Set DC to learn diff. rituals depending on the campaign.
Casting could require a skill check as well
It would be imporatant to make this the ONLY magic system in a campaign, it wont be nearlly as effective as the standard system presented already.
Avatars would probablly need to be Advanced Classes, Godwalkers would be Prestige.
Thoughts, comments, assistance?
JPL said:I've thought about that, too...but I dunno, maybe an advanced class is the way to go. I'm sure that trained professionals have sorted this all out.
Y'know, I have a copy of Unknown Armies on the shelf, and with the right player it would be great to use one of the schools of "postmodern magic." The hero who gets magical power from watching TV, or visiting Graceland, or getting piercings...
For that matter, the whole avatar/archetype magic from Unknown Armies could make for a weird PC. I'd have to take another look, but it seems to me that UA is pretty easily adapted to d20...
Got me thinking. Ascension of the Magdelne from Atlas did Mechanomancy for DnD as a feat. Converting the UA magic system to d20 Modern would probablly simply require taking a Feat for the desired school {perhaps with a Knowledge(occult) prereq}, which would then describe the taboos etc. of the system. Magic would esentially be point based, 2 for Minor Charge, 4 for Significant, 8 for Major. Spells per day would essentailly depend on how many charges you generated. A player could start off knowing a number of minor rituals equal to his or her ability modifier, depending on the school, and perhaps one significant ritual. Research orexperimentation/observation would be needed to learn more. Perhaps the feat would make Knowledge(occult or school) a class skill and would determine research. Set DC to learn diff. rituals depending on the campaign.
Casting could require a skill check as well
It would be imporatant to make this the ONLY magic system in a campaign, it wont be nearlly as effective as the standard system presented already.
Avatars would probablly need to be Advanced Classes, Godwalkers would be Prestige.
Thoughts, comments, assistance?