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*Pathfinder & Starfinder
Unmodified Skill Points
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<blockquote data-quote="Nim" data-source="post: 2628221" data-attributes="member: 5684"><p>The logic, I believe, is that Intelligence affects how quickly you learn. If two characters get the same basic training (read: are the same class) over the same time (read: are the same level), the smarter one will learn more from it than the dumb one. That's why Int doesn't increase your skill at jumping or swimming, but does give you more skill points to spend on them. Basically, it represents you being a quick study.</p><p></p><p>There are certainly other ways you could do it. For instance:</p><p></p><p>a) Give each character two pools of skill points: one for 'physical' skills and one for 'mental' skills. They get bonus mental-skill points based on Int, because these are skills you study. They get bonus physical-skill points based on Dex, because these are skills that are less about brainpower-learning, and more about muscle memory and coordination.</p><p></p><p>b) Go whole hog: Give bonus skill points for EVERY stat, but they can only be used on skills that are based on that stat. Your base skill points for your level can be spent however you like. </p><p></p><p>I'm not sure either of those would actually work, but if you really want to change it around, they're things you could consider.</p><p></p><p>Either of those options would need something extra to be added to Int, to make it worthwhile for non-wizards. Option a) would also want something to be taken away from Dex, to keep it from being TOO useful. Pulling from a different thread...one option would be to base Init bonus on Int instead of Dex.</p></blockquote><p></p>
[QUOTE="Nim, post: 2628221, member: 5684"] The logic, I believe, is that Intelligence affects how quickly you learn. If two characters get the same basic training (read: are the same class) over the same time (read: are the same level), the smarter one will learn more from it than the dumb one. That's why Int doesn't increase your skill at jumping or swimming, but does give you more skill points to spend on them. Basically, it represents you being a quick study. There are certainly other ways you could do it. For instance: a) Give each character two pools of skill points: one for 'physical' skills and one for 'mental' skills. They get bonus mental-skill points based on Int, because these are skills you study. They get bonus physical-skill points based on Dex, because these are skills that are less about brainpower-learning, and more about muscle memory and coordination. b) Go whole hog: Give bonus skill points for EVERY stat, but they can only be used on skills that are based on that stat. Your base skill points for your level can be spent however you like. I'm not sure either of those would actually work, but if you really want to change it around, they're things you could consider. Either of those options would need something extra to be added to Int, to make it worthwhile for non-wizards. Option a) would also want something to be taken away from Dex, to keep it from being TOO useful. Pulling from a different thread...one option would be to base Init bonus on Int instead of Dex. [/QUOTE]
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