Why not just give classes a static number of skill points per level, rather than X + Int Modifier? Perhaps all classes get X+2/level, where X is whatever their static number is now. Maybe give wizards 6 or 8 instead of 4, since they normally are the class that gets the most, skillwise, from a high int. Humans still get +1 per level as normal.
Mutants and Masterminds, in both incarnations, works this way, really- int doesn't give skill points, you just buy them with power points. Do any other games?
Pros:
- Easier to calculate skill points/level, particularly for classes like the wizard which tend to have higher int mods every so many levels.
- Removes some of the Multiple Ability Dependance of some classes. Monks and rogues particularly benefit, I'd think, though almost anybody gets some benefit.
- Up-powers some of the other stats, comparatively- strength doesn't normally give you skill points towards athletic skills, nor dex for agility skills, but int bonus both works for knowledge skills, and gives you skill points. Now intelligence just gives you natural aptitude for knowledges.
Cons:
- Removes some MAD from some classes. Rogues can pull some out of int into dex, con, whatever they want, really, and still have plenty of skill points.
Might want to put in a feat that let people buy skill ranks, maybe 4 or so.
Mutants and Masterminds, in both incarnations, works this way, really- int doesn't give skill points, you just buy them with power points. Do any other games?
Pros:
- Easier to calculate skill points/level, particularly for classes like the wizard which tend to have higher int mods every so many levels.
- Removes some of the Multiple Ability Dependance of some classes. Monks and rogues particularly benefit, I'd think, though almost anybody gets some benefit.
- Up-powers some of the other stats, comparatively- strength doesn't normally give you skill points towards athletic skills, nor dex for agility skills, but int bonus both works for knowledge skills, and gives you skill points. Now intelligence just gives you natural aptitude for knowledges.
Cons:
- Removes some MAD from some classes. Rogues can pull some out of int into dex, con, whatever they want, really, and still have plenty of skill points.
Might want to put in a feat that let people buy skill ranks, maybe 4 or so.