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<blockquote data-quote="Anax" data-source="post: 2631868" data-attributes="member: 19868"><p>Wow... I'd hate to play in a game where skill points was a set amount, unlinked to Int... When I build a fighter, I usually rank Int ahead of Con. (I know, I know, I'm a bit odd.)</p><p></p><p>It's not just that a high Intelligence provides a way to differentiate characters (a fighter can be strong/fast/tough/smart to various degrees), but that not being able to pump up Int to get more skill points can be a serious problem for certain goals. For example, if you made fighters have 2 skill points per level, that makes it nearly impossible for a fighter to get mobility-enhancing skills. (Admittedly, a fighter who wants to do a lot of mobility-related skills should probably take one level of some other class to increase the cross-skill cap on Tumble.)</p><p></p><p>It also means that a fighter who has an Int of 13+ is doing it pretty much *just* for Combat Expertise... A +1 bonus to all Knowledge skills isn't that interesting when you don't have any skill points to spend getting ranks in Knowledge skills.</p><p></p><p></p><p>Anyway, what it really comes down to is that I like to play fighters with an Int of at least 14, so such a system would piss me off to no end. ;> Heck, one of my favorite 3E characters was such a fighter who was the most intelligent character in the party.</p></blockquote><p></p>
[QUOTE="Anax, post: 2631868, member: 19868"] Wow... I'd hate to play in a game where skill points was a set amount, unlinked to Int... When I build a fighter, I usually rank Int ahead of Con. (I know, I know, I'm a bit odd.) It's not just that a high Intelligence provides a way to differentiate characters (a fighter can be strong/fast/tough/smart to various degrees), but that not being able to pump up Int to get more skill points can be a serious problem for certain goals. For example, if you made fighters have 2 skill points per level, that makes it nearly impossible for a fighter to get mobility-enhancing skills. (Admittedly, a fighter who wants to do a lot of mobility-related skills should probably take one level of some other class to increase the cross-skill cap on Tumble.) It also means that a fighter who has an Int of 13+ is doing it pretty much *just* for Combat Expertise... A +1 bonus to all Knowledge skills isn't that interesting when you don't have any skill points to spend getting ranks in Knowledge skills. Anyway, what it really comes down to is that I like to play fighters with an Int of at least 14, so such a system would piss me off to no end. ;> Heck, one of my favorite 3E characters was such a fighter who was the most intelligent character in the party. [/QUOTE]
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