Unorthodox Barbarians

TheLe

First Post
Do you like to beat things up with a good club?

Well we have just the thing for you: UNORTHODOX BARBARIANS! This 25 page pdf contains 5 New Barbarians for you to use in any d20 fantasy world. Each Barbarian comes with a detailed background, new abilities, and new progression charts. "Cure Critcal wounds" is only for those who don't know how to cause critical wounds.

Written by Robert J. Grady (and fantastic cover by Tom Miskey), this book details the following five new Barbarians:

-The Conquerer: Defense is for sissies.
-The Corsair: Barbarians are found in the sea as much as on land
-The Planar Marauder: They search the different planes in search for treasure.
-The Savage Screamer: Scream. Because you know you will die.
-The Wild Rider: On horseback, they know no equal.

This zip file contains a fully illustrated Landscape PDF for easy online reading, Portrait PDF for low-ink printing (your ink cartridge will be happy), and our standard Rich-Text-Format version so that you can cut/copy/paste to your hearts content!

Still not sure? Check out the Demo!
 
Last edited by a moderator:

log in or register to remove this ad

Unorthodox Barbarians - The Le Games - PDF

First review folks so bear with me. ;)

Unorthodox Barbarians is a PDF by The Le Games. It is available on RPG Now, regular price is $2.00 but it appears to be reduced in price now to $0.99.

This PDF is 28 pages in length include the cover page and lisence information. The download itself contains 4 files, one readme file and 3 versions of the product. A normal version formated for screen viewing, a second version for printing and a third version in RTF format. I found the RTF format to be a nice addition so that I can cut and paste what I need from the document for use in my games or make any changes or additions that I wish.

So, down to the nitty gritty. This PDF contains 5 new versions of the Barbarian Core Class, namely The Conqueror, The Corsair, The Planar Marauder, The Savage Screamer, and The Wild Rider. Each class is designed up to 20th level. Also included is one new feat, as well as notes on how to make adjustments to help balance the classes for your own campaign.

The Conqueror is a class that resembles a more civilized Barbarian. With leadership abilities and some new combat skills, he would be a fun class to play for those who want some more options for their tank other than rage. The Corsair is great for any campaign that includes seafaring PC's. With their roguish like abilities and nautical flair they would fit well in any campaign on the seas or coast. The Planar Maruader might be better suited as an NPC enemy with their hit and run plane jumping tactics and elemental influenced raging but they seem like a fun class for anyone to play. The Savage Screamer could fit in any party that could normally have a barbarian. This is a unique class with elemental based screaming abilities that puts terror into the hearts of the enemy. Lastly is the Wild Rider, another solid class. The Wild Rider as the name indicates features a slew of mounted combat abilities that incorporate the savagry of the Barbarian Class.

The thing I was most pleased about with this product is that it is original. There are a lot of great new class features that make each of these classes very interesting to play. Unique abilities abound for each class and a few of the classes even allow for the player to choose between several class abilities at various levels, giving even more options.

I did find a few insignificant editing errors in the document, but nothing distracting or damaging to the product. The format was familiar and easy to read. I would have liked a small section at the beginning explaning the layout of the entries and what type of information to expect under each heading, but since the format is familiar it's not required by any means.

If you are looking for new core classes that are playable and balanced, if you like Barbarians or just want some new class abilities to use as tools in your game this is definitely a good buy at $2.00.
 
Last edited:

Thanks!

Thanks for the wonderful comments! I have to give credit where credit is due though -- the author Robert J. Grady did a fantastic job on the book (although I did heavily modify the Savage screamer).

Hooah!

You can find d20 Unorthodox Barbarians here.

And for you fans of Iron Kingdoms, Politically Incorrect Games has coverted Unorthodox Barbarians here

UnorthodoxBarbarians_tn200w.jpg


THE LE GAMES
WE ENHANCE WORLDS
 

Unorthodox Barbarians is a pdf product from The Le Games, featuring a handful of new barbarian-based core classes to use if the standard barbarian does not fit your campaign world or if you're after something different and unusual. Unorthodox Barbarians is part of the Unorthodox Series of mini supplements from The Le Games, each detailing a different set of new and different core classes as alternatives to the standard classes. Unorthodox Barbarians has a page count of 32, including 3 pages devoted to the cover and OGL declarations, resulting in 29 pages devoted to the five classes presented in this book. It normally retails on RPGNow for $2.

Initial Impressions:

The cover art is by Tom Miskey, and features a very Tarzan-like take on the barbarian. Interior art is also by Tom Miskey, although several images have been taken from other sources. While the cover art was well done, it struck me that the image it portrayed was not really consistent with the wild horse riders or rugged pirates presented in the book. The interior art enhances the feel of the book more than the cover, and I was quite pleased with some of the illustrations.

I was somewhat disappointed to find numerous editing errors in this book (several dozen if you counted recurring errors), several being recurring errors as one part of an ability description was copied and then used to describe a slightly different ability. It had a very ‘templated’ feel to it, although that does not detract from the class concepts or their uniqueness. Several aspects of the game mechanics struck me as odd, for example, the Planar Marauder’s Planar Rage ability grants a +1 bonus to Constitution, and uninspired, for example, the Wild Rider gaining all the mounted combat feats during the course of the class progression.

Overall I was willing to overlook the editing and somewhat clunky mechanics, because the class concepts, particularly the Planar Marauder, are good, and the roleplaying background and class descriptions are well done. I would have really liked to see sample NPCs from each of the classes presented, as that gives the reader a more comprehensive overview of what the designer had in mind for each class.

The general impressions out of the way, let’s move onward to look at the five classes presented in more detail.

The Details:

Conqueror: The Conqueror is a tough and hardy wandering warrior-king devoted to a lifestyle of war, combat and aggression. They come from foreign lands, plundering where they go, and commanding barbarian hordes to destruction. Game-wise the Conqueror is a leader of men, a skilled warrior able to inspire greatness if those that follow him, and capable of achieving impressive feats of combat prowess. Instead of the barbarian’s trademark Rage ability, the Conqueror’s abilities focus more are toughness, swiftness, and skills, culminating in a choice of several interesting, some powerful abilities granted by the ability Conqueror’s Contempt.

The Conqueror is an interesting take on the barbarian class – it’s a barbarian more capable of out-thinking an opponent than merely smashing them to pieces. Don’t get me wrong, the class can still do that, but it offers more versatility than the barbarian would normally allow in, for example, additional skills, igniting battle lust in his allies, and Conqueror’s Contempt, a selection of abilities that almost provide a signature ability for the fearless barbarian leader.

Corsair: The Corsair is a rugged and reckless pirate, a marauder of the seas. It has the feel of a barbarian buccaneer, a feral criminal of the seas. Game-wise the Corsair gains abilities mainly associated with a lifestyle of freedom, mobility, and the dogged resistance when holding your ground in a famous last stand. As one would almost expect, it shares several things in common with the rogue and other Dexterity based classes and prestige classes. One-handed Swing is a trademark ability of this class, allowing the Corsair to strike powerfully with a one-handed weapon as if it were wielded two-handed, while Gambler’s Luck allows the Corsair to tempt fate from time to time. Like the Conqueror, this is an unique class for those interested in playing a more hardy sea-faring character, while the lack of Rage is compensated for by the increase in a scattering of abilities.

Planar Marauder: My favourite class in the book, complete with an interesting background, concept and implementation. The Planar Marauder is a planar barbarian, a fierce fiendish-attired warrior roaming the planes in search of gold and glory. It gains the abilities to adapt easily to the conditions on the planes it travels to, as well as to plane shift to those planes. The barbarian’s Rage ability is replaced by Planar Rage, which develops into a useful number of abilities depending on which plane you associate with the Planar Rage. Certainly the most appealing of the five classes, the Planar Marauder is a must-have for any planar campaign and even for those that aren’t. Having your campaign world ravaged by extraplanar marauders that disappear the moment they’ve ransacked a certain area has some appealing game elements to it.

Savage Screamer: The concept of the Savage Screamer is good, although I thought the implementation was not. I jumped at the ideas behind a remote barbarian culture capable of harnessing the resonances and frequencies of nature to great effect, but was somewhat disappointed by the implementation. I was expecting a much more creative barbarian, capable of harnessing natural frequencies to enhance aspects of its life and culture.

Expectations aside, the trademark ability of the Savage Screamer is its Scream, a feral shout that can have different effects on your foes. It’s here where my disappointment lies. The various Scream effects appear quite random and disjointed, such as Ice Scream applying a penalty to attack and damage rolls, while Fire Scream, for example, results in fire damage done to foes. Dampening Scream, on the other hand, increases a foe’s arcane spell failure, and along with the other Scream abilities everything seemed a bit random.

Wild Rider: The weakest class in the book, the Wild Rider is a mounted nomadic warrior from rugged border territories. Instead of the Rage ability, it gets the ability Spur Frenzy, which is essentially Rage for your mount, and an interesting idea. However, the rest of the class is rather bland, offering one after the other, the mounted combat feats as bonus feats. I felt that was rather uninspired, and could’ve been done better.

Conclusions:

Of the five classes presented in this pdf, the Planar Marauder stands out above the rest, and is probably worth is based on the price alone. Let’s face it, at $2, this book is very good value for money, particularly if you’re prepared to fiddle around with some of the classes presented. While the book does offer advice on balancing classes, it doesn’t cover the aspects mentioned above.

The book’s strongest feature is the good roleplaying background for the classes and the interesting concepts they provide. However, I felt that the implementation was rarely something new, and rather a mix-match of different abilities from the standard classes. I would’ve liked to see some unique special abilities rather than what was presented here.

Overall, the books presents some interesting concepts for alternative barbarians, but the implementation combined with editing errors results in an overall rating of 3 stars.
 

Good review! I wanted to correct 2 points though... first, I (Tom Miskey) did none of the interior art. It was all clip art and characters taken from Mongoose's Fantasy Hero art collections. Second, I was not told the exact contents or characters that were included in UB when I did the cover... I was told only to make "an Unorthodox Barbarian", so I created the Tarzan-like jungle man. While it turned out not to exactly match the classes in the book, it could very well be a Savage Screamer. He is definitely yelling on the cover, and it says Savage Screamers come from remote areas... the deep jungle would qualify.
 

Yes, my apologies, you are right - the interior art was indeed not done by you. With regard to the cover, thanks for the explanation. I thought it was a well done cover, yet while it could be applicable to the Savage Screamer, it was too 'clean' for my tastes. Art is, unfortunately, a very subjective matter, and as a result, I do not let it heavily influence my decision on any product.
 

Disclaimer: I recieved a copy for doing this review.

Like Barbarians? You will love Unorthodox Barbarians. For $2 US you get some of the coolest core class varients I have seen in a long time.

Appearance:
Unorthodox Brabarians comes in a zip file under 3 megabytes. The PDF is 32 pages with a color cover. It has nice layout as do all of the Unorthodox line.
In addition to the main PDF, the product includes an .rtf version for easy content extraction, and an onscreen version.
A caution about the cover though. If a bit of beefcake, in the form of a mightily thewed barbarian without a shirt offends you, you will hate this cover. Me? I think its pretty decent art especially for a $2 PDF. Tom Misky did a good job
Still even if you hate the art, get you should get the PDF for the content alone.

Content:
This PDF has 5core classes, The Conquerer, The Corsair, The Planar Marauder, The Savage Screamer and the Wild Rider.

The conquerer is an exceptionally neat class with fighter type feats and special abilities, the ability to add more skills, a limited bardic courage called Ignite Morale ,a variable sort of DR (1d4 instead of 2), fast movement, flanking protection and improved inititiative.
The class just drips with possibility, Orc Conquerers, Barbaric warmasters and more. My only concern is that it might be mildly overpowered. Great Class

The next class is the Corair. It has especially good art, a half orc pirate with an eye patch. The class has sea related abilities, trap sense, a minor luck ability a bonus to AC if no armor is worn, blind fighting and a kind of static rage that adds some defense (+4 to AC) in exchange for limited (5 foot step) movement
This class is reasonably balanced and would be great to represent something like Conans river Pirates or the like. My only perplexation is blind fighting, which doesn't quite fit in my opinion

The planar maurader is a really amazing class, much better than any of the planar varients in the manual of the planes. The class gains Planar Rage which grants elemental and other planar abilities, energy resistance, and planar travel and attunement abilities. This class is perfect for planes hopping games and Planescape

The Savage Screamer is just plain wierd and The class seems confusing until you think of the screams as Warcries. . It has fast movement and rage like a standard barbarian, a unecessary unarmored AC bonus, woodland stride and improvbed uncanny dodge
but instead of the DR and trap abilities the class gains a range of sonic attacks in the form of curses and buffs. Its 20th level ability is also formidable, allowing a full attack on a charge. The very powerfull and versitile screams are limited by something like spell failure chance> I am not sure I liek this approach since using the creams requires rage uses but with the power of the screams I can see the authors concerns
It is a interesting varient although I think Warcrier might have been a less confusing name

The last class is the Wild Rider
In place of the barbarians abilities This elegant class gains mounted combat feats, a mounted defense ability that allows multiple use of mounted combat, an ability to spur greater speed spur frenzy which is essentially rage for the mount. Nicely the class also includes an animal companion ability -- albiet a 1/2 level one. Including this ability was essential actuially since horse in D20 are very weak. Th efinal ability is As One which gives a hefty boost to AC, Spot and Listen while mounted.
I like this class as it fills the mongol archetype very nicely, is balanced (if a bit weak actually) and looks fun. My only grumps are that I would like to have seen a rage ability for the rider as well. The image of the frothing horse and rider appeals to me. Also I suspect the animal companion should have been full rather than half but that is pretty minor gripe and it doesn't detract from the class.

My general opinion of this book is that it offers most interesting variant barbarians of any D20 supplement I have seen even Unearthed Arcana. Its hard to imagine a better value for the money.
 
Last edited:

There have been tons of cheesecake covers... I've even done a few myself. Figured I'd give the girls (and a certain few guys...) some beefcake in return. :)
 


Remove ads

Top