Unorthodox Pirates - coming soon!

I'm always on the lookout for pirate goodness, so this will more than likely see a purchase by me :D

Just a quick question though, do you have a likely cost for the supplement? Thanks.
 

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Unorthodox Pirates preview continues...

Sorry, no price available yet. I should have an estimate soon though! In anycase, on with the show...

Our preview of Unorthodox Pirates continues! Today I am presenting 3 (out of the 12) pirate magic items found in Unorthodox Pirates. These were written by The Le and Mark Charke.

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Candle of Revealing
Description: This yellow candle gives off a blue flame when lit,but does not provide any illumination what so ever. However, if this lit candleis in the presence of a map, the map will reveal all hidden markings that itmay have, even magical ones.
Activation: Lighting the candle, a standard action, activates theitem.
Effect: Maps within 10 feet of the candle are affected by true seeing. The candle burns for 1 hourbut can be snuffed, a free action which ends the effect, without affecting itsmagical properties.
Aura/Caster Level: Moderate divination. CL 11th.
Construction: Craft Wondrous Item, true seeing, 6600gp, 528xp, 14 days.
Weight: 1/2 lb.
Price: 13,200gp

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Compass of Ships
Description: This old silver compass is unremarkable in appearance.Under normal circumstances, this compass appears as if it does not work – itcontinuously rotates and points into different directions.
Activation: Placing the compass in seawater, such as a bowl or inthe sea, activates its magical ability.
Effect: While under seawater it will point towards any sunkenship within a 50-mile radius. If there are multiple sunken ships within thearea, multiple pointers will appear, each one pointing to a different sunkenship.
Aura/Caster Level: Faint divination. CL 3rd.
Construction: Craft Wondrous Item, locate object, 3010gp, 100xp, 6 days.
Weight: 1 lb.
Price: 6,010gp

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Jar of Land
Description: This strange jar holds 2 pounds of dirt and sand, butits lid cannot be removed. Close inspection will reveal that the enclosed sandis constantly moving ever so slowly. While the jar itself is nearlyindestructible normally, it becomes a mundane glass jar when under seawater.
Activation: Dropping the jar into the sea, it will implode uponitself after it has reached a depth of 1000 feet.
Effect: Once it implodes, it will begin to form itself intoland over the course of one hour. When all is said and done, there will be aperfectly new island formed where the jar was dropped. This island will be 1mile in radius and will have plenty of vegetation, including edible fruits.This is not permanent, however, as the island will slowly sink over the courseof one-week, until it has completely sunk to the ocean floor.
Aura/Caster Level: Strong universal, CL 13th.
Construction: Craft Wondrous Item, limited wish, major creation, 1138gp,391xp, 4 days.
Weight: 3 lb.
Price: 3,775gp

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The pirate magic items in Unorthodox Pirates uses the new stat-block for easier reading. Unorthodox Pirates will be available soon (I'm pretty sure).

-The Le Games - We Enhance Worlds
 

All this has really got me interested in running a modified Isle of Dread using these classes. Looking forward to seeing this, The Le!

Pinotage
 

Preview - Swashbuckler

So, my birthday was this past Sunday. I thought I'd celebrate on Saturday by buying Rollercoaster Tycoon 3 (RCT3). It was pretty good. Very different from the first 2, but nearly everything is the same, which is excellent. Whereas Civ IV kinda sucks compared to Civ III. Anywho, I smell burning plastic of some sort at 3am, so I figured that's a good sign to go to bed. The next morning I loaded up the RCT3, started playing, and pow - everything had shut down as if the power went out. Computer won't boot anymore. *sigh*.

I am pretty sure the motherboard was fried, or perhaps RCT3 fried the CPU.

I headed out to Best Buy and bought an external USB Harddrive enclosure. All my data is fine, as I expected. I won't be getting a new computer anytime soon since my cat needs an expensive operation. So, I will be doing things on my laptop, which is slower. Needless to say, Unorthodox Pirates will be delayed till next week.

In anycase, here's another preview for you folk. This is the Swashbuckler class.

Swashbuckler
Some pirates live only to kill, rape, plunder and drink themselves stupid. Swashbucklers look down on these scurvy dogs; for a Swashbuckler, it’s all about style. This type of pirate knows that it’s not what you do, it’s how well you do it. Theirs is the sword-whirling, chandelier-swinging, over-the-top school of combat, and they never pass up an opportunity to show off their skills or spin a tale of their latest daring escape. When a swashbuckler enters the room, he or she commands attention – especially from the opposite sex. But despite the elaborate show, these pirates are more than just talk. Many a foe has mistaken the Swashbuckler’s bravado for bluff – and paid for it with their lives. The Swashbuckler is highly valued aboard a pirate ship for his charisma and peerless swordsmanship, however much the other pirates may resent his constant bragging.

Adventures
If there’s one thing a Swashbuckler lives for, it’s adventure. When serving in a crew, he will be more than happy to raid ships, plunder ports or explore strange island locales. If captaining his own vessel, the Swashbuckler will often seek out danger and grab it by the horns. He will deliberately engineer conflicts so that they give the maximum opportunity for legendary heroics. The best kinds of adventures are those that might improve the Swashbuckler’s reputation or cast him in a good light; if he makes a bit of money along the way, that’s just a bonus. The Swashbuckler is usually opposed to authority, and anything government, mercenary, or military is liable to raise his ire. Swashbucklers are also vehement in their pursuit of those who wound their honor or damage their reputation, following such foes to the ends of the earth if need be.

Characteristics
Swashbucklers are often fast-talking, witty, charismatic and (some might say) a little full of themselves. They value independence above all qualities, seeking to distance themselves from the mass of civilized people. However they are rarely lone-wolf types; more often they seek out the companionship that comes with joining a group of like-minded pirates or adventurers… especially if such a group contains a romantic prospect or two. Swashbucklers are indeed romantic types in every sense of the word, putting all their passion and energy into the things they care deeply about. In a fight, Swashbucklers lead from the front and favor cutlasses, scimitars, rapiers or other bladed melee weapons that can be used to show off their skill.

Alignment: Neutral good, chaotic good, neutral, chaotic neutral, neutral evil, chaotic evil.

Hit Die: d8

Witty Quip: At 1st level the Swashbuckler gains the ability to unnerve his foes during combat by uttering a clever observation or scathing insult. When Witty Quip is used, the Swashbuckler selects one target that he can see, and that can hear him. That target’s initiative result is lowered by 10 for the duration of the combat. This ability may not be used more than once per target, per combat; however it may be used again on the same target in a different combat. Use of this ability constitutes a standard action.

Flashy Fighting: Starting at 1st level, the Swashbuckler may voluntarily activate Flashy Fighting as a free action at the beginning of any round of combat. When engaged in Flashy Fighting, the Swashbuckler sacrifices speed for utility, grace, and impressiveness. A Swashbuckler using Flashy Fighting has a +2 bonus to attack rolls and a +2 bonus to Reflex Saves, at the cost of a –1 penalty to initiative and a -1 penalty to his critical threat ranges for his attacks this round. Flashy Fighting lasts until the end of the round, allowing him to call upon it again the next round.

At 5th, 9th, 14th and 19th levels, these bonuses and penalties are modified by +2/-1 respectively.

The Swashbuckler was written by the primary author, Xander Bennett.

Unorthodox Pirates should be available next week, and comes with 6 Pirate classes (full 20 levels), 12 Pirate Magic items, a Pirate Theme song by our friends at Bailey Records (www.BaileyRecords.com), and 5-pages of rules to introduce guns & gunpowder to your fantasy world! Authors include The Le, Xander Bennett, Mark Charke, and David Gallant. Cover by Carrie Hall.

~The Le Games, We Enhance Worlds
 


TheAuldGrump said:
Yo ho?

The Auld Grump

AND A BOTTLE OF RUM! ARRRGGGHHHH!!!!!!

Things are proceeding slowly but surely. I seem to be on track to release this product August 1st (this coming Tuesday). Sorry for all the delays. I'll be getting a new comp in Sept though, so my future books should go smoothly (and I got some awesome surprises coming up).

Still no final price yet I am afraid. But know that Enworld subscribers get an automatic 15% discount on all my products at ENGS, and all RPGNOW customers who have purchaes any of my products gets a similar discount emailed to them.

Hooah!

`Le
 




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