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[Unorthodox Treasures] - 101 Magic Items for your 5e Games
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<blockquote data-quote="TheLe" data-source="post: 6553173" data-attributes="member: 3981"><p>>>transcendantviewer </p><p></p><p>Thanks for all the comments! A couple responses here.</p><p></p><p>Most of these magic items were written last summer, before the PHB and DMG were out. I should probably go in and clean some stuff up, like the Paladin stuff as you mentioned. But as a "free book", I'm having a hard time getting motivated to go back and edit it!</p><p></p><p>As for issues like the Cool Fez - if it's not cursed then I assume you'd just remove it during combat if you felt it was detrimental (i.e. facing a fire monster).</p><p></p><p>Yes, a number of items have bonuses and penalties -- the idea was to give them to players and let them decide if the bonus outweighs the penalty. If they know there's a positive <em>and</em> negative, then it's really up to them. The DM job's is to give them tools -- let the players decide if it's worth using! I'm all about letting players make the hard decisions!</p><p></p><p>As for the "Deck of Cards" -- that was intentionally designed to give the DM a way to screw with their players (without killing them). It's my version of the Deck-of-Many-Things! (I'm quite proud of that one).</p><p></p><p>My favorite magic item in that book is probably the Whistler, for obvious reasons.</p><p></p><p>Anywho, I'll keep all your comments in mind if I decide to go back for edits or make a new book! Thank you very much for the feedback! (all constructive criticisms are welcome!)</p></blockquote><p></p>
[QUOTE="TheLe, post: 6553173, member: 3981"] >>transcendantviewer Thanks for all the comments! A couple responses here. Most of these magic items were written last summer, before the PHB and DMG were out. I should probably go in and clean some stuff up, like the Paladin stuff as you mentioned. But as a "free book", I'm having a hard time getting motivated to go back and edit it! As for issues like the Cool Fez - if it's not cursed then I assume you'd just remove it during combat if you felt it was detrimental (i.e. facing a fire monster). Yes, a number of items have bonuses and penalties -- the idea was to give them to players and let them decide if the bonus outweighs the penalty. If they know there's a positive [I]and[/I] negative, then it's really up to them. The DM job's is to give them tools -- let the players decide if it's worth using! I'm all about letting players make the hard decisions! As for the "Deck of Cards" -- that was intentionally designed to give the DM a way to screw with their players (without killing them). It's my version of the Deck-of-Many-Things! (I'm quite proud of that one). My favorite magic item in that book is probably the Whistler, for obvious reasons. Anywho, I'll keep all your comments in mind if I decide to go back for edits or make a new book! Thank you very much for the feedback! (all constructive criticisms are welcome!) [/QUOTE]
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[Unorthodox Treasures] - 101 Magic Items for your 5e Games
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