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[imager]http://www.TheLeGames.com/Images_Covers/tn/UnorthodoxWizards_tn250w.jpg[/imager] The Le Games Announces Unorthodox Wizards!
Unorthodox Wizards is the last core class in the Unorthodox Series, and we're making sure it lives up to the high standards set by the previous books. Here's a sneak peek at the creepiest class, the Horse Flesh Devourer:
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HORSE FLESH DEVOURER
Hailing from savage tribes where horses are prized and valued for their military advantage and social prestige, the Horse Flesh Devourer is a deviant, a rebel, and an outcast. They eat the flesh of the horse gifted to them by their tribe in order to force a supernatural metamorphosis. The Horse Flesh Devourer becomes a tauric creature, combining the lower half of a horse with the upper half of a man. Most Horse Flesh Devourers are slain as quickly as possible during their slow transformation process; however, those who complete the process become feared and respected, given deference reserved for powerful warlords. When they gain control over the very thing the tribes value, their station and importance become immeasurable, making them a force not to be contended with.
Adventures: A Horse Flesh Devourer sees adventuring as an opportune way to escape persecution from his tribe, increase his arcane knowledge, and learn valuable arcane secrets. While adventuring, the Horse Flesh Devourer hopes to avoid prejudice and danger as he undergoes his unorthodox transformation process.
Characteristics: At first, the Horse Flesh Devourer receives a special mount with which he becomes bonded. He learns to sway the attitudes of all horses. At a certain point, to initiate his change, the Horse Flesh Devourer kill and consume the flesh of his bonded mount, and thus he undergoes the metamorphosis to become a tauric creature. He becomes a quadruped, larger, stronger, hardier, and more resistant to damage. Eventually, he can command horses, and as he gains experience, he can control more and more horses.
Alignment: Killing and devouring the flesh of a valued mount is not a good act, and thus the Horse Flesh Devourer may not be of good alignment. As the society from which he hails frowns upon his actions, he must go against tradition and custom, and thus cannot be lawful.
Religion: A Horse Flesh Devourer believes in personal power, both from his magic and his own personal transformation. Nonetheless, some may still wish to worship deities whose portfolios pertain to arcana, horses, or travel.
Background: The Horse Flesh Devourer hails from a long tradition of deviant wizards who have practiced the same sort of rebellious actions to increase personal power. Their circle of wizards remains apart from society, practicing their bizarre rituals and rites in secret. A Horse Flesh Devourer is not known as such until he commits the horrific act of murdering and eating his mount, at which point he must guard against being lynched.
The only reason these wizards are not murdered on sight and banished due to their mere existence is because of their potential. A Horse Flesh Devourer has the potential to unite all horse nomad tribes because of his ability to control horses. When a powerful Horse Flesh Devourer unites the tribes, they present a threat to civilized society that is almost unequaled in the world. The tribes’ days of pillaging, raping, and looting is a past about which stories are told with an aura of awe and nostalgia, and many yearn for such days again. Only when the power of a Horse Flesh Devourer cannot be challenged, he is thus not to be destroyed.
Races: Of the civilized races, only humans are ignorant, callous, and power hungry enough to contemplate such a disgusting act in order to increase personal power, nonetheless actually do so. These types of wizards are also prevalent among the goblinoid races that prize horses in their society. The goblinoid races, not being inclined to care about horses in a sentimental sense, are more easily swayed to follow such a gruesome path.
Other Classes: The Horse Flesh Devourer is an arcane caster, and thus works well with other such characters. He finds empathy with fighters and rangers, as he hails from a martial society and has some combat ability and the maneuverability to be a skirmisher. He doesn’t understand the urban mannerisms of the bard and the rogue, and his disrespect of animals earns him distrust and outright antipathy from druids. Being a savage class, he finds the most in common with the barbarian.
Role: The Horse Flesh Devourer’s main aspect is that of the arcane spellcaster, although he isn’t as effective as a wizard or sorcerer due to his receiving fewer spells per day than a wizard of similar level. His higher hit points, better base attack, and increased speed and physical ability scores give him more survivability than a normal wizard, and allow him to function as a high mobility skirmishing warrior.
Sample Class Abilities:
Bonded Mount: The Horse Flesh Devourer begins play with a light warhorse with which he shares a special bond. The Horse Flesh Devourer receives a +5 on Handle Animal checks made against his bonded mount, and the time to train his bonded mount is cut in half.
Devour Flesh (Ex): Any time before or while achieving third level, the Horse Flesh Devourer must kill and devour his bonded mount. Having done so, at third level he gains extraordinary abilities from the spirit of his dead mount. Upon devouring the flesh of his mount, his base speed increases by +10 feet.
Quadruped (Ex): Upon reaching fourth level, the Horse Flesh Devourer’s body lengthens and he sprouts a second pair of legs from the back of his elongated pelvis, turning him into a true quadruped. His base speed increases by +10 feet. He receives a +4 to resist trip attempts. When charging into combat, the Horse Flesh Devourer does double damage (triple damage if he wields a lance).
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Gives me the creeps everytime I read it.
Unorthodox Wizards has an expected release date of Friday June 13th. It contains the following five alternate Wizard classes (full 20 levels): Horse Flesh Devourer, Immortal Requient, Necropimp, Crimson Mage, and Pact Wizard.
Unorthodox Wizards is written by Orion Cooper, edited by Derek M. Koch, and the cover art is provided by Bradley K. McDevitt.
Keep an eye on this thread for more previews!
The Le Games, We Enhance Worlds!
.
.
.
Unorthodox Wizards is the last core class in the Unorthodox Series, and we're making sure it lives up to the high standards set by the previous books. Here's a sneak peek at the creepiest class, the Horse Flesh Devourer:
------------------------------------------
HORSE FLESH DEVOURER
Hailing from savage tribes where horses are prized and valued for their military advantage and social prestige, the Horse Flesh Devourer is a deviant, a rebel, and an outcast. They eat the flesh of the horse gifted to them by their tribe in order to force a supernatural metamorphosis. The Horse Flesh Devourer becomes a tauric creature, combining the lower half of a horse with the upper half of a man. Most Horse Flesh Devourers are slain as quickly as possible during their slow transformation process; however, those who complete the process become feared and respected, given deference reserved for powerful warlords. When they gain control over the very thing the tribes value, their station and importance become immeasurable, making them a force not to be contended with.
Adventures: A Horse Flesh Devourer sees adventuring as an opportune way to escape persecution from his tribe, increase his arcane knowledge, and learn valuable arcane secrets. While adventuring, the Horse Flesh Devourer hopes to avoid prejudice and danger as he undergoes his unorthodox transformation process.
Characteristics: At first, the Horse Flesh Devourer receives a special mount with which he becomes bonded. He learns to sway the attitudes of all horses. At a certain point, to initiate his change, the Horse Flesh Devourer kill and consume the flesh of his bonded mount, and thus he undergoes the metamorphosis to become a tauric creature. He becomes a quadruped, larger, stronger, hardier, and more resistant to damage. Eventually, he can command horses, and as he gains experience, he can control more and more horses.
Alignment: Killing and devouring the flesh of a valued mount is not a good act, and thus the Horse Flesh Devourer may not be of good alignment. As the society from which he hails frowns upon his actions, he must go against tradition and custom, and thus cannot be lawful.
Religion: A Horse Flesh Devourer believes in personal power, both from his magic and his own personal transformation. Nonetheless, some may still wish to worship deities whose portfolios pertain to arcana, horses, or travel.
Background: The Horse Flesh Devourer hails from a long tradition of deviant wizards who have practiced the same sort of rebellious actions to increase personal power. Their circle of wizards remains apart from society, practicing their bizarre rituals and rites in secret. A Horse Flesh Devourer is not known as such until he commits the horrific act of murdering and eating his mount, at which point he must guard against being lynched.
The only reason these wizards are not murdered on sight and banished due to their mere existence is because of their potential. A Horse Flesh Devourer has the potential to unite all horse nomad tribes because of his ability to control horses. When a powerful Horse Flesh Devourer unites the tribes, they present a threat to civilized society that is almost unequaled in the world. The tribes’ days of pillaging, raping, and looting is a past about which stories are told with an aura of awe and nostalgia, and many yearn for such days again. Only when the power of a Horse Flesh Devourer cannot be challenged, he is thus not to be destroyed.
Races: Of the civilized races, only humans are ignorant, callous, and power hungry enough to contemplate such a disgusting act in order to increase personal power, nonetheless actually do so. These types of wizards are also prevalent among the goblinoid races that prize horses in their society. The goblinoid races, not being inclined to care about horses in a sentimental sense, are more easily swayed to follow such a gruesome path.
Other Classes: The Horse Flesh Devourer is an arcane caster, and thus works well with other such characters. He finds empathy with fighters and rangers, as he hails from a martial society and has some combat ability and the maneuverability to be a skirmisher. He doesn’t understand the urban mannerisms of the bard and the rogue, and his disrespect of animals earns him distrust and outright antipathy from druids. Being a savage class, he finds the most in common with the barbarian.
Role: The Horse Flesh Devourer’s main aspect is that of the arcane spellcaster, although he isn’t as effective as a wizard or sorcerer due to his receiving fewer spells per day than a wizard of similar level. His higher hit points, better base attack, and increased speed and physical ability scores give him more survivability than a normal wizard, and allow him to function as a high mobility skirmishing warrior.
Sample Class Abilities:
Bonded Mount: The Horse Flesh Devourer begins play with a light warhorse with which he shares a special bond. The Horse Flesh Devourer receives a +5 on Handle Animal checks made against his bonded mount, and the time to train his bonded mount is cut in half.
Devour Flesh (Ex): Any time before or while achieving third level, the Horse Flesh Devourer must kill and devour his bonded mount. Having done so, at third level he gains extraordinary abilities from the spirit of his dead mount. Upon devouring the flesh of his mount, his base speed increases by +10 feet.
Quadruped (Ex): Upon reaching fourth level, the Horse Flesh Devourer’s body lengthens and he sprouts a second pair of legs from the back of his elongated pelvis, turning him into a true quadruped. His base speed increases by +10 feet. He receives a +4 to resist trip attempts. When charging into combat, the Horse Flesh Devourer does double damage (triple damage if he wields a lance).
------------------------------------------
Gives me the creeps everytime I read it.
Unorthodox Wizards has an expected release date of Friday June 13th. It contains the following five alternate Wizard classes (full 20 levels): Horse Flesh Devourer, Immortal Requient, Necropimp, Crimson Mage, and Pact Wizard.
Unorthodox Wizards is written by Orion Cooper, edited by Derek M. Koch, and the cover art is provided by Bradley K. McDevitt.
Keep an eye on this thread for more previews!
The Le Games, We Enhance Worlds!
.
.
.