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Unraveler PrC

Azger

First Post
I wrote this PrC to be used for one of my own characters in an upcoming adventure. I was looking for an existing PrC that improved the ability to counter spells and I couldn't find one so I came up with this.



The Unraveler

In battle the spell caster’s role isn't always to inflict damage and wreak havoc. There are those whose sole purpose is to counter the attempts of the enemy.

“Defense is sometimes the best offense.”

Hit Dice: d6

BAB: As Wizard
Saves: Poor Fort, Poor Ref, Good Will
Spells: +1 caster at each level

Level Ability
1 Enhanced Dispel (+2), Spell Penetration (bonus feat)
2 Reactive counterspell (bonus feat from MoF)
3 Mastery of Dispelling
4 Spell Counteract (1/day)
5 Enhanced Dispel (+4)
6 Greater Spell Penetration (bonus feat)
7 Spell Counteract (2/day)
8 Mastery of Dispelling
9
10 Enhanced Dispel (+6), Spell Counteract (3/day)


Requirements

To qualify for this prestige class a character must fulfill all of the following criteria:
Feats: Skill Focus (Spellcraft), Improved Initiative, Improved Counterspell (from FRCS)
Spells: Ability to cast Dispel Magic
Skills: Spellcraft (8 ranks)
Special: Must be a specialist in Abjuration or have the Protection Domain.

Class Skills

The class skills are: Concentration, Craft, Knowledge, Language, Profession, Scry, and Spellcraft.
Skill Points at each level: 2 + Int modifier.

Class Features

Weapon and Armor Proficiency
No proficiency in any weapon or armor is gained.

Spells per Day
When a new level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those he receives from the prestige class, and so on), except for an increased effective level of spell casting. If a character had more than one spell casting class before, she must decide to which class she adds each level for purposes of determining spells per day.
Note: The spell caster must add the levels to a spell casting class that can already cast Dispel Magic.

Enhanced Dispel
You may add the bonus listed in parenthesis to your Dispel Magic/Greater Dispelling level check.

Mastery of Dispelling
At 3rd level you may spontaneously convert a spell slot of the same level or higher than Dispel Magic into a Dispel Magic. At 8th level you may do the same for Greater Dispelling.

Spell Counteract
Once a day, when the character is subjected to a spell that adversely affects the caster, she immediately gains SR of 12+caster level. This can happen twice per day 7th level and 3 times per day at 10th. The SR remains for 1 round per class level.
 

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Furn_Darkside said:
Why the jump in hit dice?

FD

I figured you are trained more in defense so you could take an extra hit or so... and not so much in offense that's why you have a bad BAB. I was also thinking of making it good Fort save too, but that seemed to be pushing it too much...
 

This class is more powerful than the wizard/sorc in every way. Not good, especially considering they are better regardless of if you want to counterspell or not.

They need some limits to their powers, especially non-counterspell, possibly reducing their spellcasting to 1/2.

How about giving them a bonus to all saves against spells and spell likes.

How about this.

Instinctive Counterspell
Whenever the Unraveller makes his save against a spell or spell like ability, he may chose to have the spellcasting fail as if it was dispelled.
 

Happiest_Sadist said:
This class is more powerful than the wizard/sorc in every way. Not good, especially considering they are better regardless of if you want to counterspell or not.

They need some limits to their powers, especially non-counterspell, possibly reducing their spellcasting to 1/2.

Interesting... I thought the limitation was that they were only effective vs spellcasters and even then it doesn't add any offensive power. If you put them up against a fighter they have no benefits.

I was comparing this to the other classes that are open to both wizards/clerics and it seemed on par. I can see your point if this were a wizard only class, but what if a cleric took the class, you have managed to reduce their effectiveness significantly. (btw you can't become this with a sorceror since you have to be an abjurer...)

I guess I could make arcane casters choose a 2nd prohibited school similar to the Red Wizards PrC to signify enhanced specialization...
 

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