or:Nifft said:First off, that's mostly brilliant.
Second: add something about paying XP cost, and prohibit some spells -- wish should be legal, miracle should not. Also planar binding should be legal, but not planar ally. I note you write about the Sorcerer spell list, but also have mass heal as your example spell, so I'm a bit confused.
Third: some spells are just too weak. Restoration might be worth a feat, but cure light wounds just isn't. So some mechanism for upgrading would be nice. Like, you get the lesser, regular, and greater version of a spell when you qualify for them. That would cover the planar binding and restoration lines.
Fourth: I kinda like the secondary benefits, both to the original [Reserve] feats and to my [Unlock] feats. How would you model this with the generic feat?
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However, the healing thing that I wrote is just plain wrong. Emulating a single spell is bad in this case; the scaling is terrible.
Resilient Gift [Unlock]
Prereq: Eldritch Blast +2d6
Benefit: You can cure damage or ability damage as a spell-like ability; using either costs you -1d6 Eldritch Blast damage until you rest. Additionally, any spell-trigger or spell-completion item that you use with the Conjuration (Healing) sub-school functions at +2 caster level.
You can heal hit point damage or ability damage according to your caster level (in the class that grants you Eldritch Blast) as follows. You can cure 4 hp / level, or you can cure ability damage equal to 1 / 3 levels. Alternately, you can remove a single condition or effect that imposes a penalty on ability scores (such as Fatigue or a ray of enfeeblement).
Cheers, -- N
THanks!Nifft said:First off, that's mostly brilliant.
Second: ... I note you write about the Sorcerer spell list, but also have mass heal as your example spell, so I'm a bit confused.
Third: some spells are just too weak....
Fourth: I kinda like the secondary benefits, both to the original [Reserve] feats and to my [Unlock] feats. How would you model this with the generic feat?
Frukathka said:Draconic Invoker [Unlock]
You are able to use a handful of draconic invocations.
Prerequisite: Dragonblood subtype, Knowledge (Arcana) 6 ranks
Benefit: You may choose a number of draconic invocations equal to your Intelligence modifier plus two. The darconic invocations you select must be of the the same level of invocations you are currently capable of casting.
Special: This feat may be selected multiple times, but only once for each level (least, lesser, greater, dark) of invocation you are capable of casting.
fixed.Nifft said:Say what? A Draconic Invocation is the same power level as a regular Invocation, so you're giving multiple extra invocations for the price of one feat?!
Could you back up your thinking on why this is balanced?
Frukathka said:fixed.
No problem.Nifft said:Would you mind making it just a regular Warlock feat? Then I'd steal it.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.