Anyone remember a FR module called Under Illefarn?
It was a module for 1st - 3rd level characters.
In the module was a Stone Golem, guarding a helm of brilliance, two stones of summoning earth elementals, a crossbow of speed and some other stuff.
The chief villain was a 8th level necromancer with a staff of power with some powerful henchmen (4th - 5th level) as I recall.
And this was a module for 1st - 3rd level characters???
The module had no play balance at all, so to speak. The golem was in an area behind a secret door but you know how it works.....if the characters are not meant to find it, they will
That adventure was so long ago - all I remember of it was some incredible luck on my part (as the wizard) against the necromancer (who killed 3/4 of the party) and I had the staff of power. The Stone Golem killed the entire party except for me, who through cleverness and an obscene amount of luck, managed to escape the Golem with the helm of brillance and the other items.
So, there I was - 2nd level, trucking back to Daggerford with a staff of power, helm of brillance and other items that in today's D&D probably would amount to in excess of 200,000 gp of items. I remember the DM was NOT a happy camper and my character was 'voted off the island' (along with the magical gear) and I was forced to make up a new 1st level character with the others.
The point is this - noone in their right mind today would even try to run a module like 'Under Illefarn' because the threats are just so above a group of 1st- 3rd level characters. And the treasures were comparable to what you would give out for a group of 18th level characters.
Yet, anyone who remember my character pulling off the seeming impossible and surviving alone to bring back the 'big score' still remembers it to this day. There is something to be said about surviving against seemingly impossible odds...
