Lily looked down at where she was standing, pulled a face,
ewww..., and moved away. Lith slithered closer to the melee with an oily motion. Safely out of danger of soiling her shoes further Lily began to work magic. Quickly chanting the skulls empty sockets flashed once and burning eyes erupted all over the shadowy form of her companion followed by gaping jaws as it snapped at Iaros. Lily must have mispoke the incantation as the toothy bites slide liquidly over Iaros and did no damage. Still chanting the skull's sockets flashed once more and this time a solitary spirit slid from its jaw and flew through the air toward D'keth, the phantasm impacted with his chest and merged with him, lending him renewed strength. At the same time a small inky portion of Lith came loose and slid greasily toward K'atzn'ii, reaching her foot it began to climb quickly absorbing into the first patch of exposed skin it came to. Its touch was icy, but K'atzn'ii's wounds began to knit.
[sblock=ooc]
move: Lily moves to I8, Lith moves to K12
standard:
Watcher's Strike: vs Ref [Target: Iaros] (1d20+7=8) nat 1, miss.
minor: Healing Spirit on D'keth he can spend a surge and heal for a surge +1. If he does K'atzn'ii
heals for (1d6+1=4).
reminder: Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn. So if K'atzn'ii wants to she can get to Iaros without provoking, despite Lith being in the way.
[/sblock]
[sblock=ministats]
Lily- Female Human Shaman 3
Initiative: +2, Passive Perception: 20, Passive Insight: 20, Senses: Normal
AC:16, Fort:16, Reflex:16, Will:18 -- Speed:6
HP:36/36, Bloodied:18, Surge Value:9, Surges left:9/9
Action Points: 1
Powers -
Call Spirit Companion
Spirit's Fangs
Haunting Spirits
Stalker's Strike
Watcher's Strike
Healing Spirit
Healing Spirit
Speak with Spirits
Bonds of the Clan
Twin Panthers
Sly Fox Spirit
Second Wind
Spirit of the Healing Flood
Hungry Spirits Totem
Conditions:
Full character sheet
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[sblock=Lily's Spirit Primer (Please Read!)]
Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players.
- Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.
- Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.
- Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not.
- Lily's spirit companion may be targeted by melee and ranged attacks. If a single attack deals 11 or more damage to Lily's spirit companion it disappears and Lily takes 6 damage. Otherwise her spirit companion is unaffected by the attack.
- Lily's spirit companion uses Lily's defenses.
- Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack DM please feel free to roll them as necessary.)
- Lily's spirit companion is unaffected by terrain and environmental phenomena.
[/sblock]