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unusual character concepts?
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<blockquote data-quote="Nazerel" data-source="post: 2087698" data-attributes="member: 24002"><p>I'm currently playing a non-psionic Jedi-esque character. Level 12, gestalt rules: Bard 10 / Sublime Chord 2 + Hexblade 4 / Occult Slayer 5 / Swashbuckler 3, human (maenad - I explain her subrace as a hybrid of two human cultures with a dash of Dunedain a la Aragorn from LotR for her longer lifespan since maenads live twice as long as humans). Lawful neutral in alignment (to reflect her strict training and outlook), skilled in oratory and politics, specializing in divination and enchantment magic (and Jedi-like spells such detect thoughts, calm emotions, telekinesis, charm monster, haste, whirling blade, calm emotions), using Disguise Spell and the bard's suggestion ability ("These aren't the droids you're looking for..." *hand wave*), and wielding a sun blade (I dislike the brilliant energy weapon mechanics) that was left in her care by her ex-paladin lover before he went into exile (incidentally, my bard has a real chip on her shoulder against organized religion and the gods themselves).</p><p></p><p>She's also taken Leadership and is the head of her own mercenary group (and using her bardic music to amp up their abilities in battle much as a good general or military leader would), has a dragonnel for a familiar/mount, is fitted with a magical mithral armature for a prosthetic (Arm of Nyr from Defenders of the Faith but adapted for lawful characters, she and her twin sister were born conjoined at the shoulder, they were separated but regeneration magic proved useless since there wasn't any original arms from which to regrow new ones), and is part of an elite corp of lawful warriors and spellcasters specifically trained to defeat other spellcasters if they get out of hand and decide to abuse magic. In that sense, they are peacekeepers and law enforcers but are also deeply involved with state politics and intrigue.</p></blockquote><p></p>
[QUOTE="Nazerel, post: 2087698, member: 24002"] I'm currently playing a non-psionic Jedi-esque character. Level 12, gestalt rules: Bard 10 / Sublime Chord 2 + Hexblade 4 / Occult Slayer 5 / Swashbuckler 3, human (maenad - I explain her subrace as a hybrid of two human cultures with a dash of Dunedain a la Aragorn from LotR for her longer lifespan since maenads live twice as long as humans). Lawful neutral in alignment (to reflect her strict training and outlook), skilled in oratory and politics, specializing in divination and enchantment magic (and Jedi-like spells such detect thoughts, calm emotions, telekinesis, charm monster, haste, whirling blade, calm emotions), using Disguise Spell and the bard's suggestion ability ("These aren't the droids you're looking for..." *hand wave*), and wielding a sun blade (I dislike the brilliant energy weapon mechanics) that was left in her care by her ex-paladin lover before he went into exile (incidentally, my bard has a real chip on her shoulder against organized religion and the gods themselves). She's also taken Leadership and is the head of her own mercenary group (and using her bardic music to amp up their abilities in battle much as a good general or military leader would), has a dragonnel for a familiar/mount, is fitted with a magical mithral armature for a prosthetic (Arm of Nyr from Defenders of the Faith but adapted for lawful characters, she and her twin sister were born conjoined at the shoulder, they were separated but regeneration magic proved useless since there wasn't any original arms from which to regrow new ones), and is part of an elite corp of lawful warriors and spellcasters specifically trained to defeat other spellcasters if they get out of hand and decide to abuse magic. In that sense, they are peacekeepers and law enforcers but are also deeply involved with state politics and intrigue. [/QUOTE]
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