Altalazar
First Post
Sometimes Fate lends a hand...
It happened twice to me, with regards to adding a character mid-stream.
First time, there was a druid-type (I can't remember if it was a druid or a ranger or some mix - it was 2nd ed) who was in the group. The group had reached a town at the end of the session. The druid-type decided to explore outside of town after meeting up with some actual druids. He had earlier talked about looking for trees or something, and he ended up finding someone wearing all black sitting and "meditating" in front of a big tree. They didn't talk, so he just sat down with them and began meditating too. I really just threw that in there, figuring that it was just an NPC druid, but didn't really elaborate or say who it was - we just ended the session there.
The next session, we had a new player join - a warlock - who happened to dress (coincidentally) in all black, just like the guy by the tree, and the way the character was described, him sitting in front of a tree would actually be something he'd do - kind of a nature-wizard, he was. So when the next session started, the guy in front of the tree got up and introduced himself... and it was the PC. Totally unplanned, yet it fit perfectly. Everyone actually found it rather funny that it worked out that way because it did fit so well with the characters and yet also was totally unplanned.
The other time was a bit more complicated, and involved a beach, an annoying artifact, and a dim-witted swashbuckling theif. Suffice to say that this also worked by total coincidence to bring someone in the most unlikely way - who happened to be the brother of the player who got in above by the tree.
As for starting a group off - this is probably a cliche too, but you could have the characters all in one place, either indoors or out, waking up with no memory and having to figure out together who they are and what happened - the conventional approach has them be a single party - unconventionally, you could have them really be from different groups - perhaps rival adventuring groups that never worked together before - though they do now. For really twisted, make them enemies, but then due to the memory loss, they end up working together and becoming friends (this can be delicate and requires good role-playing).
It helps if there is some sort of external threat to them. See 'Resident Evil' for possible scenarios...
It happened twice to me, with regards to adding a character mid-stream.
First time, there was a druid-type (I can't remember if it was a druid or a ranger or some mix - it was 2nd ed) who was in the group. The group had reached a town at the end of the session. The druid-type decided to explore outside of town after meeting up with some actual druids. He had earlier talked about looking for trees or something, and he ended up finding someone wearing all black sitting and "meditating" in front of a big tree. They didn't talk, so he just sat down with them and began meditating too. I really just threw that in there, figuring that it was just an NPC druid, but didn't really elaborate or say who it was - we just ended the session there.
The next session, we had a new player join - a warlock - who happened to dress (coincidentally) in all black, just like the guy by the tree, and the way the character was described, him sitting in front of a tree would actually be something he'd do - kind of a nature-wizard, he was. So when the next session started, the guy in front of the tree got up and introduced himself... and it was the PC. Totally unplanned, yet it fit perfectly. Everyone actually found it rather funny that it worked out that way because it did fit so well with the characters and yet also was totally unplanned.
The other time was a bit more complicated, and involved a beach, an annoying artifact, and a dim-witted swashbuckling theif. Suffice to say that this also worked by total coincidence to bring someone in the most unlikely way - who happened to be the brother of the player who got in above by the tree.
As for starting a group off - this is probably a cliche too, but you could have the characters all in one place, either indoors or out, waking up with no memory and having to figure out together who they are and what happened - the conventional approach has them be a single party - unconventionally, you could have them really be from different groups - perhaps rival adventuring groups that never worked together before - though they do now. For really twisted, make them enemies, but then due to the memory loss, they end up working together and becoming friends (this can be delicate and requires good role-playing).
It helps if there is some sort of external threat to them. See 'Resident Evil' for possible scenarios...