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Unwritten Rules


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Piratecat said:
Never give the DM any ideas.

Never. That is where drive by slaad implantation came from.

Another unwritten rule: If the DM asks you if you're doing something, always answer yes. Sometimes this can lead to bad things, but usually it will net you the important clue!
 


painandgreed said:
Don't loose your character sheet.

Would you please tell my players this? How many times have we completely redone a character right before a session... how often.... *sigh* And, I tell them to give it to me after the session, too, so its not like they're supposed to keep it anyway... *double sigh*
 


Our group actually has a list of unwritten rules. They've all pretty much been said, but they're worth repeating.

Rule 0: The DM knows what he's doing.
Rule .5: Do not give the DM ideas.
The First Rule: Do not split up the party

Demiurge out.
 


Never say "at least suchandsuch didn't happen".

For example: A friend of mine was stepped on by a souped-up Tarrasque. 200 damage. Another party member said, "At least he isn't jumping." Next turn, he jumped, dealing another 700 points of damage, and obliterating the corpse.
 


Warehouse23 said:
Rule 0a: If the players' plan is more complicated than kick in the door, kill the monsters, take their loot, you've made your players think too hard.

Wow. You and I really don't enjoy the same sorts of games...

Anyway, my contributions:

"But I was just playing the character!" is not sufficient excuse for ruining someone else's fun.

If you don't plan to cooperate at least a little with the DM when he tries to involve your character in the campaign, perhaps you'd like to go play Nintendo in the other room while the rest of us roleplay.

If you have to explain to your players why last night's game session was so cool, it really wasn't.

If you deliberately set out to play a selfish or evil character, and get yourself killed as a result, you have no right to complain.
 

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