Kill things and take their stuff.
In addition, and we've seen many people say these:
1) Everybody fights, or everybody dies. The thief and the mage don't get to run away because it's in character.
2) Never split the party.
3) Everybody gets a turn at bat. Let everybody do their thing, and have fun doing it, and give praise to your fellow gamers were praise is deserved.
4) Be nice to each other and the DM.
5) Remember to buy food, arrows, etc. BEFORE you leave town. There's no Kwik-E-Mart in the dungeon, at least IMC.
6) Carrying a week or two of food, but only one wineskin full of water is totally normal, and won't hurt your health.
7) Trust PC's. Don't trust NPC's, especially not if you meet them in the dungeon.
8) Thief goes first.
9) Meat shields go second.
10) Protect the Mage.
11) The ideal party has 2-3 meat shields, a trap detector, 2 mages, and a cleric. No druids. With 4-5 players, and characters maxed in straight up one-class. How you square that contradiction is the difference between a Highly Effective Party and a TPK.
12) When you're gunna die, search your character sheet, and find something. Through iron rations at the werewolves, throw your lamp oil at the beholder's big eye, or try to grapple the nighthorse. It may not work, but it's fun.
13) It's supposed to be fun.
In addition, and we've seen many people say these:
1) Everybody fights, or everybody dies. The thief and the mage don't get to run away because it's in character.
2) Never split the party.
3) Everybody gets a turn at bat. Let everybody do their thing, and have fun doing it, and give praise to your fellow gamers were praise is deserved.
4) Be nice to each other and the DM.
5) Remember to buy food, arrows, etc. BEFORE you leave town. There's no Kwik-E-Mart in the dungeon, at least IMC.
6) Carrying a week or two of food, but only one wineskin full of water is totally normal, and won't hurt your health.
7) Trust PC's. Don't trust NPC's, especially not if you meet them in the dungeon.
8) Thief goes first.
9) Meat shields go second.
10) Protect the Mage.
11) The ideal party has 2-3 meat shields, a trap detector, 2 mages, and a cleric. No druids. With 4-5 players, and characters maxed in straight up one-class. How you square that contradiction is the difference between a Highly Effective Party and a TPK.
12) When you're gunna die, search your character sheet, and find something. Through iron rations at the werewolves, throw your lamp oil at the beholder's big eye, or try to grapple the nighthorse. It may not work, but it's fun.
13) It's supposed to be fun.