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Unwritten Rules

Warbringer said:
It's just a game.. that I poured 10 hours into since we played last week,

This is one that a lot of players don't understand. I recently got my group to agree to play an alternate Age of Worms game because of the time drain my homebrew has. I think I used the term "brain dead" to make the comparison and was cautioned that I'd still have to spend 2-3 hours a week reading the modules and keeping myself familiarized with things. I didn't want sound too indignant, but I wasn't counting the 4-5 hours a week I spend just reading stuff when I told the group I spent 10+ hours a week prepping. I spent that much time on the game as a player. 2-3 hours of prep is brain dead.
 

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1. Eat all fungus found in the dungeon. It usually grants you magical powers or sometimes just make you dead.

2. At a T intersection always turn down the right hallway because it's the "right" decision.

3. Clear the entire level of monsters, treasure, and traps. Those secret stairs you found leading upwards can wait.

4. The only exception to rule #3 is if your level is a level in hell and the stairs you found are an interdemensional portal leading home.

5. If the odds are against you and everyone is going die, then absolutely do not hesitate to break the Staff of the Magi over your knee.

6. Always hide a dagger in your boot. When captured turn it over so the guards don't find the one strapped to your wrist.
 

broghammerj said:
2. At a T intersection always turn down the right hallway because it's the "right" decision.

Or, as it was told to me: Right is always right. Even if it's wrong, it's still right. So, go right.
 



Get permission from your fellow PCs before hitting them with a fireball to get the enemy.

Spend your resources as slowly as possible. I.e., don't waste the Meteor Swarm on the kobold quartet.

Brad
 


Wolfmen have nads.

Don't slap the GM.

Players don't get drunk.

No firearms allowed.

No PCs killing PCs.

No players killing players.

No players kiling the GM.

No nooses hung over beds.

Put the PirateCat out before the game starts.
 
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