Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Interactive Story Roleplaying (ISRP)
ISRP Rules and Rulings Reference (OOC)
Upcoming Attraction for The Cage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magi_Trelian" data-source="post: 4050583" data-attributes="member: 36591"><p>For your role-playing enjoyment, for an added enticement to get people off Oerth, or for whatever sinister reason you want to ascribe to the Magi, there will be a new descriptive feature added to The Cage combat/RP room sometime next week. This is not a new room, just an IC addition to the existing room.</p><p></p><p>The description is here for comments and for thinking about what your char might do with it. Critiques and suggestions are fine, too, just don't be too disappointed if I don't take you up on them. It's a hard balance between too dull and simple and too complex and confusing. </p><p></p><p>I'll be updating the setting description linked from the menu at the top of the boards (for instance, it still talks about The Hive instead of The Cage, sorry 'bout that) to add this info, and Gabe has kindly agreed to add a line of text and a link into the room description inside the chat. </p><p></p><p>Main point: this is for FUN! It's not going to be a setting violation if characters don't play it by the exact "rules" given below. But like any video garme or whatever added to a bar, if the patrons break it too often, it may go away. Or, it may go away when we think of something else fun to add, who knows? </p><p></p><p>I'll post here when we're sure of the exact go-live for this. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>- Trelian</p><p></p><p>----------------------</p><p></p><p>New Attraction in The Cage!</p><p></p><p>An extension has been added onto The Cage’s warren of rooms. The area is about 40’ square with a 20’ square boxing ring in the center. Inside the ring stand two 10-foot tall metal figures. One has a bluish sheen to its silvery metal. The other is in darker metal, with a reddish glint. Each has a strange sigil on its forehead, and another on its chest.</p><p></p><p>Outside the ring near each figure is a strange box, about 3’ high, decorated with battle scenes. On the top of each box is two handles, a square black plate of metal, a small round globe that glows with a faint white light, and a coin slot. On the front of the box is a small recessed area, like the end of a chute.</p><p></p><p>There is also a terse line of instruction that seems legible to anyone, regardless of native language: “Pay Gold. Hold Handles. Slap Plate For Spell. Pay To Continue.”</p><p></p><p>The bartender, or many someone hanging around nearby, can explain further, or you can discover how it works through trial and error.</p><p></p><p></p><p>OOC Explanation:</p><p></p><p>Think “iron golems” without the figures conforming to any set rule system or stats. Assume that they are evenly matched. </p><p></p><p>“Pay Gold.” </p><p>Any standard-weight gold coin will do, or you can buy a token from Shiny, the ShivGoldem. A smaller or cheaper coin will do nothing. When an appropriate coin or token is put in the slot, the light on the console glows more brightly and the corresponding golem’s eyes will start glowing red or blue, depending on which golem. (Note: the boxes have been rigged with minor magical and physical traps to prevent vandalism, but it’s not impossible.) If no one activates the opposing golem within a reasonable amount of time, the lights die down, but the coin is not returned.</p><p></p><p>“Hold Handles.” </p><p>Holding one handle does nothing. Holding both handles puts you in mental control of the associated golem’s actions. (Note: People who have blocked their minds from outside connections may or may not be able to operate this device. Up to you.) The handles do not move; they don’t need to.</p><p></p><p>“Slap Plate For Spell.”</p><p>Hitting the black metal plate will set off a ray of energy from your golem’s forehead symbol. (Note: If you have more than 2 hands, you can slap the plate without letting go of one of the handles.) The blue golem has a frost ray. The red golem has a fire ray. If the ray hits the opposing golem on its chest symbol, it’s an immediate win. (Note: There is nothing to prevent the ray from going outside the ring. Spectators should be prepared to duck.) After using the ray, the white light on the box will start flashing. It takes 3 minutes real-time to re-charge the ray. At the end of the 3 minutes, the light goes steady again and the ray can be reused. </p><p></p><p>“Pay To Continue.”</p><p>After 15 minutes real-time, the light on the box starts flashing red. If you do not deposit another coin or token, after another minute the light turns steady red and your mental connection is lost. A coin or token deposited then will still reactivate the session. After another minute the light goes out, the other golem becomes the winner, and the whole system re-sets. </p><p></p><p>How to Win:</p><p></p><p>THERE ARE NO STATS. Play is freeform. The golems are evenly matched. Sufficient damage will “kill” the other golem. Sufficient damage consists of any of the following:</p><p></p><p>(1) hitting the chest symbol of the opposing golem with your golem’s energy ray</p><p>or</p><p>(2) a direct uppercut to the opposing golem’s bottom jaw</p><p>or</p><p>(3) whatever degree of damage that both players deem to be sufficient</p><p></p><p>When a golem is “killed”, the golem’s head explodes off its body with a loud bang. The mental control to each golem is dropped. The winning player gets a payout of 15 silver pieces for each gold that was deposited during that fighting session. The losing player gets nothing.</p><p></p><p>Afterwards, the system resets itself. The floor of the ring glows. The golems pick up any pieces of themselves that have been disconnected (including head) and return to their corners. The glow extends over the figures and both are repaired to previous working order. (Note: If the golems, or pieces of the golems, are removed from the ring, they cannot repair themselves till returned to the ring. But the ShivGolem will do this if he finds the pieces unattended.)</p></blockquote><p></p>
[QUOTE="Magi_Trelian, post: 4050583, member: 36591"] For your role-playing enjoyment, for an added enticement to get people off Oerth, or for whatever sinister reason you want to ascribe to the Magi, there will be a new descriptive feature added to The Cage combat/RP room sometime next week. This is not a new room, just an IC addition to the existing room. The description is here for comments and for thinking about what your char might do with it. Critiques and suggestions are fine, too, just don't be too disappointed if I don't take you up on them. It's a hard balance between too dull and simple and too complex and confusing. I'll be updating the setting description linked from the menu at the top of the boards (for instance, it still talks about The Hive instead of The Cage, sorry 'bout that) to add this info, and Gabe has kindly agreed to add a line of text and a link into the room description inside the chat. Main point: this is for FUN! It's not going to be a setting violation if characters don't play it by the exact "rules" given below. But like any video garme or whatever added to a bar, if the patrons break it too often, it may go away. Or, it may go away when we think of something else fun to add, who knows? I'll post here when we're sure of the exact go-live for this. :-) - Trelian ---------------------- New Attraction in The Cage! An extension has been added onto The Cage’s warren of rooms. The area is about 40’ square with a 20’ square boxing ring in the center. Inside the ring stand two 10-foot tall metal figures. One has a bluish sheen to its silvery metal. The other is in darker metal, with a reddish glint. Each has a strange sigil on its forehead, and another on its chest. Outside the ring near each figure is a strange box, about 3’ high, decorated with battle scenes. On the top of each box is two handles, a square black plate of metal, a small round globe that glows with a faint white light, and a coin slot. On the front of the box is a small recessed area, like the end of a chute. There is also a terse line of instruction that seems legible to anyone, regardless of native language: “Pay Gold. Hold Handles. Slap Plate For Spell. Pay To Continue.” The bartender, or many someone hanging around nearby, can explain further, or you can discover how it works through trial and error. OOC Explanation: Think “iron golems” without the figures conforming to any set rule system or stats. Assume that they are evenly matched. “Pay Gold.” Any standard-weight gold coin will do, or you can buy a token from Shiny, the ShivGoldem. A smaller or cheaper coin will do nothing. When an appropriate coin or token is put in the slot, the light on the console glows more brightly and the corresponding golem’s eyes will start glowing red or blue, depending on which golem. (Note: the boxes have been rigged with minor magical and physical traps to prevent vandalism, but it’s not impossible.) If no one activates the opposing golem within a reasonable amount of time, the lights die down, but the coin is not returned. “Hold Handles.” Holding one handle does nothing. Holding both handles puts you in mental control of the associated golem’s actions. (Note: People who have blocked their minds from outside connections may or may not be able to operate this device. Up to you.) The handles do not move; they don’t need to. “Slap Plate For Spell.” Hitting the black metal plate will set off a ray of energy from your golem’s forehead symbol. (Note: If you have more than 2 hands, you can slap the plate without letting go of one of the handles.) The blue golem has a frost ray. The red golem has a fire ray. If the ray hits the opposing golem on its chest symbol, it’s an immediate win. (Note: There is nothing to prevent the ray from going outside the ring. Spectators should be prepared to duck.) After using the ray, the white light on the box will start flashing. It takes 3 minutes real-time to re-charge the ray. At the end of the 3 minutes, the light goes steady again and the ray can be reused. “Pay To Continue.” After 15 minutes real-time, the light on the box starts flashing red. If you do not deposit another coin or token, after another minute the light turns steady red and your mental connection is lost. A coin or token deposited then will still reactivate the session. After another minute the light goes out, the other golem becomes the winner, and the whole system re-sets. How to Win: THERE ARE NO STATS. Play is freeform. The golems are evenly matched. Sufficient damage will “kill” the other golem. Sufficient damage consists of any of the following: (1) hitting the chest symbol of the opposing golem with your golem’s energy ray or (2) a direct uppercut to the opposing golem’s bottom jaw or (3) whatever degree of damage that both players deem to be sufficient When a golem is “killed”, the golem’s head explodes off its body with a loud bang. The mental control to each golem is dropped. The winning player gets a payout of 15 silver pieces for each gold that was deposited during that fighting session. The losing player gets nothing. Afterwards, the system resets itself. The floor of the ring glows. The golems pick up any pieces of themselves that have been disconnected (including head) and return to their corners. The glow extends over the figures and both are repaired to previous working order. (Note: If the golems, or pieces of the golems, are removed from the ring, they cannot repair themselves till returned to the ring. But the ShivGolem will do this if he finds the pieces unattended.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Interactive Story Roleplaying (ISRP)
ISRP Rules and Rulings Reference (OOC)
Upcoming Attraction for The Cage
Top