Upcoming Changes to D&D Minis Line


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I love minis but they're just too expensive. $21.99 is outrageous, even with the inclusion of a huge mini, and even $14.99 is pushing it for just 5. I want, and call me crazy, 10 quality minis for $10. If I am going to spend over 20 bucks, I want to know what I'm getting, and make it good, say a quality, detailed demon lord and 4 underlings, arch devil and lieutenants, or something.

I also want racial lines, like orcs, goblins, zombies, elves, devils, etc etc, and let that double for PC minis. Then have mash-em-up monster boosters.

On a random note, I recently opened a booster to find my draconian with his arms glued on backwards...

I'm not sure where you will find 10 quality non-random minis available for $10. I really don't think that is a viable price level.

Personally I have benefited from waiting before buying the last 3 sets. There was obviously a lot of overstock of them as I was able to buy them from Miniature Market at 50% off the RRP. Having said that, I don't know if I would have bought a case at the full RRP.

I am just about at the level now where I have the monsters I need to cover just about any encounter in the 3.5E MM. There are a few minis I still need (and there are some monsters which still don't have a mini made for them) but, even then, I can generally come up with a close proxy.

Depending on the minis they made, I would still be interested in more monsters, but I think I have exhausted my desire for PC minis. I haven't bought a single mini from the PHB mini line and if they put those minis back in the MM mini line I would be less likely to buy more of the MM minis.

Olaf the Stout
 

I think they may go with a 'monster line' and a 'PC line' both fully randomized. I really think the days of even partially visible minis is at an end.

I think I random PC line would sell very poorly. Players only want a mini for one (or maybe a handful) of characters at a time, and I doubt many will by booster after booster to get the right one. DMs want monsters.

Mostly because I think it would be amusing, I am going to predict that the go right back to how things used to be, skirmish game and all.
 



I think they should combine the lines again, two separate lines wasn't a good idea for the health of the product. Honestly, I think they may go a counters rout to things, like they did with the most recent 'Basic Set.'

If they made paper stand-up minis out of the material they make Dungeon Tiles out of, that could really work out for them, though it wouldn't look quite as good.
 

Yeah, it soundsl ike we went back in time to just after 4E was announced. How many times did they say, "We can't tell you why, but it's awesome!" Do they realize how stupid and patronizing that sounds? Quite frankly, if the minis are as "awesome" as 4E and the last few sets of minis, I'll pass.
Uh-huh.

Really, at this point, what is it that you expect? The guys at WotC can't actually tell you anything substantive about their plans at this point, except to clear up the (frankly, ill-conceived) rumors flying around that WotC was shutting down their minis production. Of course they're going to tell you that what they've got coming up is awesome. They're making it! They wouldn't adopt a plan unless they genuinely thought they could make it awesome, because if something is awesome, it sells!

Now, the real problem is this: if they don't come out and tell you everything they possibly can about it, the community reacts. And, unfortunately, this is not a community known for its ability to react maturely or appropriately. When we don't hear anything, people start rumors. Other people pick up on those rumors and give them more credibility than they really deserve. I mean, you actually had people convinced that WotC might be shutting down minis production, despite all the evidence that there's no way that could happen (including the announcement of the Orcus "mini" while this rumor was floating around!).

Furthermore, if the WotC guys make substantive announcements and later have to change their plans, the community eats them alive. In the video game world, having to revise your final feature list is par for the course and the community lets it go in a couple weeks. In the tabletop gaming community, a company can be forced to revise their plans, and the community leaps at their throats for over a year, even after their eventual product turns out to be pretty stellar (see: D&DI Character Builder). I mean, you know you've got some real issues, as a community, when the video game fanbase is able to handle itself better.

If you're among those who believe that a company being forced to keep something under wraps until they're sure of it is "stupid and patronizing" despite the undeniably hostile reactions from the community when they do come forward with what they're planning and then for whatever reason cannot deliver on it, you are probably part of the reason why they have decided to play things the way they do.
 

Yeah, I don't really think it is that duplicitous for Trevor to say something like that. I first saw his message on Twitter, and in my Twitter feed right now I have two other people (webcomic artists) saying something almost identical.

I remember last year before he announced DungeonADay Monte Cook was saying something similar to "I've got a new project I'm working on that should be really cool but I can't say anything just yet."

I don't really think that the statement is patronizing, just a statement of excitement about something you're working on.
You've never told your players "I'm really excited about what I'm prepping for next weeks session, but I can't spoil it!"
Just because Trevor is an employee of the company, it doesn't mean it isn't an honest statement.
 


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