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<blockquote data-quote="Ace" data-source="post: 6307478" data-attributes="member: 944"><p>I don't care much for the term fan created material in terms of modern projects .</p><p></p><p> It smacks of old line thinking as if somehow there really is a delineation between say WOTC and some guy posting on the 1996 web.</p><p></p><p>These days almost anyone can put together quality professional product at home and many things that would have been fannish and amatuer are better produced than older material made by large companies not that ago. </p><p></p><p>Now certainly there are some thrown together things that are shared, I've made some but this is not the kind of stuff found on say Drive Thru RPG and as such seeing 3rd party publishers who are basically just "small presses." as "fans" is snobbish and I think incorrect.</p><p></p><p>Also I think quality is a just a polite way of saying we want to control the ideology of the product. I suspect Hasbro fears another Book of Erotic Fantasy which again suggest a lack of thinking things things through.</p><p></p><p> Its not 1981 and the "look at all the kids playing" bubble is unlikely to repeat itself for a lot of reasons that would require a new post to go into. D&D is reverting to where it started, older adults, mostly middle and working class. This is a good thing. </p><p></p><p>2nd, people don't live in an information bubble. Almost anyone old enough to be interested in sex and D&D or the real world occult or whatever boogeyman the bluenoses and suits fear has unlimited information on the topics on his or her home computer or often phone. At worse something like the hypothetical BOEF 5.0 or "Real world occultism for D&D" is just doing the facts to game stats research for the player. Its meaningless to restrict product to restrict idea exposure. </p><p></p><p>Lastly, a place where I do agree. Holding off on the OGL till a few splat books are in is a good business practice. Wizards doesn't need to be beaten to the punch by more nimble 3rd party people and would benefit from some lead time..</p><p></p><p>As it is though, trying an (as others have put it) Apple style walled garden approach isn't going to drive sales. D&D is a great brand and 5e looks like a great product but its not that great a brand and doesn't offer anything that a hundred other games don't . It doesn't have and probably can't regain market dominance in this era of the Internet, video games and yes Pathfinder and OSR</p></blockquote><p></p>
[QUOTE="Ace, post: 6307478, member: 944"] I don't care much for the term fan created material in terms of modern projects . It smacks of old line thinking as if somehow there really is a delineation between say WOTC and some guy posting on the 1996 web. These days almost anyone can put together quality professional product at home and many things that would have been fannish and amatuer are better produced than older material made by large companies not that ago. Now certainly there are some thrown together things that are shared, I've made some but this is not the kind of stuff found on say Drive Thru RPG and as such seeing 3rd party publishers who are basically just "small presses." as "fans" is snobbish and I think incorrect. Also I think quality is a just a polite way of saying we want to control the ideology of the product. I suspect Hasbro fears another Book of Erotic Fantasy which again suggest a lack of thinking things things through. Its not 1981 and the "look at all the kids playing" bubble is unlikely to repeat itself for a lot of reasons that would require a new post to go into. D&D is reverting to where it started, older adults, mostly middle and working class. This is a good thing. 2nd, people don't live in an information bubble. Almost anyone old enough to be interested in sex and D&D or the real world occult or whatever boogeyman the bluenoses and suits fear has unlimited information on the topics on his or her home computer or often phone. At worse something like the hypothetical BOEF 5.0 or "Real world occultism for D&D" is just doing the facts to game stats research for the player. Its meaningless to restrict product to restrict idea exposure. Lastly, a place where I do agree. Holding off on the OGL till a few splat books are in is a good business practice. Wizards doesn't need to be beaten to the punch by more nimble 3rd party people and would benefit from some lead time.. As it is though, trying an (as others have put it) Apple style walled garden approach isn't going to drive sales. D&D is a great brand and 5e looks like a great product but its not that great a brand and doesn't offer anything that a hundred other games don't . It doesn't have and probably can't regain market dominance in this era of the Internet, video games and yes Pathfinder and OSR [/QUOTE]
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