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<blockquote data-quote="I'm A Banana" data-source="post: 6307493" data-attributes="member: 2067"><p>No one's arguing that D&D5e will fail without a good 3rd party license? I mean, <em>their license</em> might fail, and they might fail to get a rich pool of awesome talent contributing to their game, repeating some of the mistakes of the GSL, but that doesn't mean a whole lot for the game's success, really, except in as much as it strengthens their competitors in a broad sense.</p><p></p><p></p><p></p><p>It totally would be. Which is part of why the more likely effect of a cruddy 5e license would just be people not making 5e-licensed stuff. </p><p></p><p></p><p></p><p>The argument has never been that 5e must have a good license to be successful, merely that if they want to have a successful license, they can't worry themselves silly about quality control of external parties. Your licensing scheme doesn't dictate your success, but it certainly influences who uses your license. </p><p></p><p></p><p></p><p></p><p>I dunno why you're talking about D&D's success in general. My main concern is on D&D having a good license, which is...at least not <em>directly</em> correlated to its success as a game. Its license IS directly correlated with the folks who take up that license though, and if the license is unappealing, folks won't take them up on it, and their offer will not be a successful offer.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6307493, member: 2067"] No one's arguing that D&D5e will fail without a good 3rd party license? I mean, [I]their license[/I] might fail, and they might fail to get a rich pool of awesome talent contributing to their game, repeating some of the mistakes of the GSL, but that doesn't mean a whole lot for the game's success, really, except in as much as it strengthens their competitors in a broad sense. It totally would be. Which is part of why the more likely effect of a cruddy 5e license would just be people not making 5e-licensed stuff. The argument has never been that 5e must have a good license to be successful, merely that if they want to have a successful license, they can't worry themselves silly about quality control of external parties. Your licensing scheme doesn't dictate your success, but it certainly influences who uses your license. I dunno why you're talking about D&D's success in general. My main concern is on D&D having a good license, which is...at least not [I]directly[/i] correlated to its success as a game. Its license IS directly correlated with the folks who take up that license though, and if the license is unappealing, folks won't take them up on it, and their offer will not be a successful offer. [/QUOTE]
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