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<blockquote data-quote="JVisgaitis" data-source="post: 6307894" data-attributes="member: 4177"><p>I think there were a lot of factors at work here not just the license itself (we didn't have an issues with the license). Among them: 4e was harder to develop for (you ever trying designing a new class? Ugh!). The game changed dramatically and publishers had to learn everything all over and start from scratch. The community was fairly split on a new edition. The general uncertainty of 3rd party support for 4e didn't help either and somewhat forced publisher's hands. It became easier to stick with what they knew and support Pathfinder instead. Lead time probably had a lot to do with it too. By the time publishers got around to be able to support 4e, Pathfinder carved out a decent chunk of the market and was a safer bet.</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 6307894, member: 4177"] I think there were a lot of factors at work here not just the license itself (we didn't have an issues with the license). Among them: 4e was harder to develop for (you ever trying designing a new class? Ugh!). The game changed dramatically and publishers had to learn everything all over and start from scratch. The community was fairly split on a new edition. The general uncertainty of 3rd party support for 4e didn't help either and somewhat forced publisher's hands. It became easier to stick with what they knew and support Pathfinder instead. Lead time probably had a lot to do with it too. By the time publishers got around to be able to support 4e, Pathfinder carved out a decent chunk of the market and was a safer bet. [/QUOTE]
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