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<blockquote data-quote="tomBitonti" data-source="post: 6307915" data-attributes="member: 13107"><p>I'd like to ask: How does the OGL intersect with what is now possible with ePublishing?</p><p></p><p>I'm looking at this evolution:</p><p></p><p>1) Some friends have a long standing campaign, for which they have a detailed game world, NPCs, and characters. They have made a lot of house rules, and have been putting their information online (most immediately, for their private use), but with minimal or no security to prevent public view. They might use an online site which implicitly grants rights to service provides to use the online material in certain ways.</p><p></p><p>2) They get together and wonder if they could commercialize their game: They would like to create short ePubs of a campaign guide, of the major NPCs, and of the major PCs.</p><p></p><p>3) That turns out pretty well, so they decide to release a couple of modules in their game space. But, they are running out of cash for their company: They need a new server and better software, and would like to purchase some advertising, hire a part time editor, and pay for better art. They put together a more detailed business plan and create a KickStarter project.</p><p></p><p>4) That also turns out well enough, so they go a second round to put out a more detailed campaign book and a monster book.</p><p></p><p>5) Continuing, they put out an adventure path, and they make a second pass over their ePubs to put them into form for print-on-demand.</p><p></p><p>I presume that licensing appears at stage #2 (although, I worry about putting material on hosted sites, which usually includes certain granted rights to the service provider).</p><p></p><p>This is intended to match what seems to have been done in several cases for 3E, e.g., Necromancer, Iron Kingdoms, Scarred Lands.</p><p></p><p>A very large difference between the evolution, today, and what was possible a decade ago, is that ePublication leading to print-on-demand is now possible, enabling companies to produce and sell content with much less overhead, and with much shorter delivery pipelines.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6307915, member: 13107"] I'd like to ask: How does the OGL intersect with what is now possible with ePublishing? I'm looking at this evolution: 1) Some friends have a long standing campaign, for which they have a detailed game world, NPCs, and characters. They have made a lot of house rules, and have been putting their information online (most immediately, for their private use), but with minimal or no security to prevent public view. They might use an online site which implicitly grants rights to service provides to use the online material in certain ways. 2) They get together and wonder if they could commercialize their game: They would like to create short ePubs of a campaign guide, of the major NPCs, and of the major PCs. 3) That turns out pretty well, so they decide to release a couple of modules in their game space. But, they are running out of cash for their company: They need a new server and better software, and would like to purchase some advertising, hire a part time editor, and pay for better art. They put together a more detailed business plan and create a KickStarter project. 4) That also turns out well enough, so they go a second round to put out a more detailed campaign book and a monster book. 5) Continuing, they put out an adventure path, and they make a second pass over their ePubs to put them into form for print-on-demand. I presume that licensing appears at stage #2 (although, I worry about putting material on hosted sites, which usually includes certain granted rights to the service provider). This is intended to match what seems to have been done in several cases for 3E, e.g., Necromancer, Iron Kingdoms, Scarred Lands. A very large difference between the evolution, today, and what was possible a decade ago, is that ePublication leading to print-on-demand is now possible, enabling companies to produce and sell content with much less overhead, and with much shorter delivery pipelines. Thx! TomB [/QUOTE]
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