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<blockquote data-quote="Dausuul" data-source="post: 6307968" data-attributes="member: 58197"><p>Yeah, Silverlight for the character builder was ridiculous. What on earth did they plan to do with it? The character builder is a bog-standard "put stuff in the database, pull stuff out of the database, do a little business logic in the middle" system. Plain old ASP.NET or ASP MVC, with some jQuery or just regular Javascript to make the front end nice and snappy, would have made far more sense. (I assume they're committed to the Microsoft stack.)</p><p></p><p>The non-web-based character builder was meant to be the first stage of a comprehensive "electronic gaming" application, and WotC's in-house team had to scramble to salvage what they could after one of the key contractors died in a murder-suicide (seriously!). So I don't really hold the flaws in that one against WotC. But the web version was completely their baby.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6307968, member: 58197"] Yeah, Silverlight for the character builder was ridiculous. What on earth did they plan to do with it? The character builder is a bog-standard "put stuff in the database, pull stuff out of the database, do a little business logic in the middle" system. Plain old ASP.NET or ASP MVC, with some jQuery or just regular Javascript to make the front end nice and snappy, would have made far more sense. (I assume they're committed to the Microsoft stack.) The non-web-based character builder was meant to be the first stage of a comprehensive "electronic gaming" application, and WotC's in-house team had to scramble to salvage what they could after one of the key contractors died in a murder-suicide (seriously!). So I don't really hold the flaws in that one against WotC. But the web version was completely their baby. [/QUOTE]
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