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<blockquote data-quote="Amrûnril" data-source="post: 8783630" data-attributes="member: 6841183"><p> <ul> <li data-xf-list-type="ul">Rolling a 1 giving inspiration, I've seen a lot of people suggesting this.</li> </ul><p>I definitely prefer this to the previous version. A natural 20 is enough of a reward in and of itself. I'm still not sure I buy the argument that inspiration needs to be more common, though, and if it does, accomplishing that through feats, class abilities, and so forth would be more interesting than automatically handing it out based on die rolls. or rests</p><p></p><ul> <li data-xf-list-type="ul">40k people did the survey.</li> </ul><p>On the one hand it's great to have this much engagement/feedback. On the other hand, I doubt the D&D team has the resources to meaningfully consider written answers for this many surveys, and in many cases, I feel like the reasoning presented there is more important than the approval ratings.</p><p></p><ul> <li data-xf-list-type="ul">There'll be feats and magic items that'll have class groups as requirements.</li> </ul><p>I hope they don't go overboard with this. I'm sure there are some cases where it makes sense, but I like having feats function as a largely class-independent form of customization.</p><p></p><ul> <li data-xf-list-type="ul">There'll be a list of suggested spells from level 1 to 20, to make it simpler for players.</li> </ul><p>This seems like an excellent addition. It's great to have the option of longer spell lists, but for newer players, spell choice can be a pretty overwhelming part of character creation. Feats were an optional rule for a reason, but a first level spellcaster has to make a similarly complicated choice half a dozen times.</p><p></p><ul> <li data-xf-list-type="ul">Every caster can use rituals, don't need the specific ritual casting feature.</li> </ul><p>This makes a lot of conceptual sense, though in practice, it seems like a major buff to half-casters that could leave non-casters further behind.</p></blockquote><p></p>
[QUOTE="Amrûnril, post: 8783630, member: 6841183"] [LIST] [*]Rolling a 1 giving inspiration, I've seen a lot of people suggesting this. [/LIST] I definitely prefer this to the previous version. A natural 20 is enough of a reward in and of itself. I'm still not sure I buy the argument that inspiration needs to be more common, though, and if it does, accomplishing that through feats, class abilities, and so forth would be more interesting than automatically handing it out based on die rolls. or rests [LIST] [*]40k people did the survey. [/LIST] On the one hand it's great to have this much engagement/feedback. On the other hand, I doubt the D&D team has the resources to meaningfully consider written answers for this many surveys, and in many cases, I feel like the reasoning presented there is more important than the approval ratings. [LIST] [*]There'll be feats and magic items that'll have class groups as requirements. [/LIST] I hope they don't go overboard with this. I'm sure there are some cases where it makes sense, but I like having feats function as a largely class-independent form of customization. [LIST] [*]There'll be a list of suggested spells from level 1 to 20, to make it simpler for players. [/LIST] This seems like an excellent addition. It's great to have the option of longer spell lists, but for newer players, spell choice can be a pretty overwhelming part of character creation. Feats were an optional rule for a reason, but a first level spellcaster has to make a similarly complicated choice half a dozen times. [LIST] [*]Every caster can use rituals, don't need the specific ritual casting feature. [/LIST] This makes a lot of conceptual sense, though in practice, it seems like a major buff to half-casters that could leave non-casters further behind. [/QUOTE]
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