Upcoming One D&D: Unearthed Arcana 'Expert' Classes (Bard, Ranger, Rogue)

WotC has posted a video describing the upcoming Unearthed Arcana playtest document which will feature three of the core character classes, each with a single subclass.

This document is the second in a series of Unearthed Arcana articles that present material designed for the next version of the Player's Handbook. The material here uses the rules in the

2014 Player's Handbook, except where noted. Providing feedback on this document is one way you can help shape the next generation of D&D!

Inside you'll find the following content:

Expert Classes. Three Classes appear in this document, each one a member of the Expert Group: the Bard, the Ranger, and the Rogue. Each Class appears with one Subclass. More Subclasses will appear in Unearthed Arcana in the months ahead.

Feats. Feats follow the Class descriptions, particularly feats available to the classes in this document.

Spell Lists. Three Spell lists-the Arcane, Divine, and Primal lists-are featured here. The Ranger uses the Primal list, and the Bard potentially uses all three, thanks to the Magical Secrets feature.

Rules Glossary. In this document, any term in the body text that is underlined appears in a glossary at the end. The glossary defines game terms that have been clarified or redefined for this playtest or that don't appear in the 2014 Player's Handbook.

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I crit!


Now you're infected by the Musical Doodle
Just a list to keep track:
  • ASIs are a feat now.
  • Will give the Arcane/Primal/Divine list to 9th level.
  • Seems like they changed the nat 20/1 rules again to the old ones.
  • Rolling a 1 giving inspiration, I've seen a lot of people suggesting this.
  • 40k people did the survey.
  • Ranger/Rogue/Bard are the Expert Classes, the others will be part of other groups.
  • There'll be feats and magic items that'll have class groups as requirements.
  • Those three classes will have expertise, it's the signature feature of Experts.
  • They mix stuff from the other groups as well.
  • Will be good to have a PC from each group in the party.
  • There'll be a list of suggested spells from level 1 to 20, to make it simpler for players.
  • Every caster can use rituals, don't need the specific ritual casting feature.
  • The level 20 capstones move to level 18, and you get an epic boon at 20.


They are taking the 12 classes from the PHB and grouping them into groups, which expert is one. This allows for feats and items open to a group and not just one class. It also lets new classes like artificer merge into play by just saying it is an expert.

Not sure on the other groups like fighting or casting- divine or arcane. Be interesting to see where they fit the classes.

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Expertise. Yay. :-/

I hope “Expert” is more than that. Expertise is about as exciting as a + weapon: useful, sure, but doesn’t really change play style or decision-making, other than giving you more confidence that RNG will come out on your side.

To give an example of what I mean, if I’m playing a wood elf rogue (which I am, currently) Mask of the Wild is a lot more fun/interesting than expertise in Stealth.

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