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Upcoming One D&D: Unearthed Arcana 'Expert' Classes (Bard, Ranger, Rogue)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8784098" data-attributes="member: 18"><p>Yeah I'd be shocked if both didn't get redesigned and appear, as they're two of the most popular pop-culture takes on those classes, "Avatar" Monk and "animal friend" Ranger.</p><p></p><p>With the level of changes they seem to be indicating even from this (like all Rangers getting Expertise because they're Experts), we're already beyond the point where old subclasses could just be used straight-up. At best we might get vague advice on how to adapt them.</p><p></p><p>Compatibility-wise there's likely to be power creep, indeed it's certain, but the main thing is adventures will still work. People talk a lot about compatibility, but I've been around for an awful lot of edition changes across an awful lot of RPGs, now, and there's one thing that really makes people care, and that's adventures. For whatever psychological reasons, people just don't get that upset about splatbooks and sourcebooks being invalidated, even entire classes and races, or rather the number of people who do is proportionally tiny.</p><p></p><p>But adventures? If you invalidate them, that's when people riot. That's one of the big issues 4E faced - you basically couldn't convert anything, you just had to re-write it. 3E had the same issue, but honestly the market was sick enough with AD&D that it wasn't a huge problem. I feel like a lot of it is, people buy adventures intending to run them "one day", and as long as that "one day" remains in the future and possible, they're happy (even if that day is "next Tuesday" or "the fifth of never"). But when an edition change shuts that down...</p><p></p><p>All 1D&D really needs is to make it so fundamentally, 5E Strahd or whatever still works okay with 1D&D characters/monsters. Which I don't doubt they can manage.</p><p></p><p>That would be a great way to ensure I <em>finally</em> boycott D&D and refuse to buy any 1D&D products, and I know I'm not the only one who'd feel that way. You don't get to make a class a half-caster from being a full caster and tell me it's "the same class!" or "the same edition".</p><p></p><p>Yup. A lot of people here don't get what WotC is engaged. As POCGamer said, WotC is basically attempting to "change the battlespace" (in the military sense), and this will make it so other TTRPGs just cannot compete with them, make D&D into it's own thing, which is kind of a lifestyle product that <em>happens</em> to be an RPG, rather than primarily an RPG, and ease-of-use and accessibility are a huge part of that. As are categorizations that might not make sense in a less gamist RPG. If anything 1D&D is likely to push D&D back in a gamist direction (where 5E sort of shuffled a couple of steps towards simulationism), because that's the most accessible approach to a lot of people (narrative is still too bold) and the most marketable one.</p><p></p><p>Agree. There will be a ton of spells that logically should be rituals (and would even benefit world-building if they were!) that won't be. 5E's use of the ritual tag has been pretty wack. It's more like a "utility" tag than really what makes sense as a ritual.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8784098, member: 18"] Yeah I'd be shocked if both didn't get redesigned and appear, as they're two of the most popular pop-culture takes on those classes, "Avatar" Monk and "animal friend" Ranger. With the level of changes they seem to be indicating even from this (like all Rangers getting Expertise because they're Experts), we're already beyond the point where old subclasses could just be used straight-up. At best we might get vague advice on how to adapt them. Compatibility-wise there's likely to be power creep, indeed it's certain, but the main thing is adventures will still work. People talk a lot about compatibility, but I've been around for an awful lot of edition changes across an awful lot of RPGs, now, and there's one thing that really makes people care, and that's adventures. For whatever psychological reasons, people just don't get that upset about splatbooks and sourcebooks being invalidated, even entire classes and races, or rather the number of people who do is proportionally tiny. But adventures? If you invalidate them, that's when people riot. That's one of the big issues 4E faced - you basically couldn't convert anything, you just had to re-write it. 3E had the same issue, but honestly the market was sick enough with AD&D that it wasn't a huge problem. I feel like a lot of it is, people buy adventures intending to run them "one day", and as long as that "one day" remains in the future and possible, they're happy (even if that day is "next Tuesday" or "the fifth of never"). But when an edition change shuts that down... All 1D&D really needs is to make it so fundamentally, 5E Strahd or whatever still works okay with 1D&D characters/monsters. Which I don't doubt they can manage. That would be a great way to ensure I [I]finally[/I] boycott D&D and refuse to buy any 1D&D products, and I know I'm not the only one who'd feel that way. You don't get to make a class a half-caster from being a full caster and tell me it's "the same class!" or "the same edition". Yup. A lot of people here don't get what WotC is engaged. As POCGamer said, WotC is basically attempting to "change the battlespace" (in the military sense), and this will make it so other TTRPGs just cannot compete with them, make D&D into it's own thing, which is kind of a lifestyle product that [I]happens[/I] to be an RPG, rather than primarily an RPG, and ease-of-use and accessibility are a huge part of that. As are categorizations that might not make sense in a less gamist RPG. If anything 1D&D is likely to push D&D back in a gamist direction (where 5E sort of shuffled a couple of steps towards simulationism), because that's the most accessible approach to a lot of people (narrative is still too bold) and the most marketable one. Agree. There will be a ton of spells that logically should be rituals (and would even benefit world-building if they were!) that won't be. 5E's use of the ritual tag has been pretty wack. It's more like a "utility" tag than really what makes sense as a ritual. [/QUOTE]
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