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Upcoming One D&D: Unearthed Arcana 'Expert' Classes (Bard, Ranger, Rogue)
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<blockquote data-quote="dave2008" data-source="post: 8785601" data-attributes="member: 83242"><p>Yep, I'm not a class designer, but it seems the Fighter BM chassis could work. [USER=6779196]@Charlaquin[/USER], what about something like:</p><p></p><h4><span style="font-size: 22px">Strider</span></h4><p>You are skilled in exploring and surviving the dangers of the wild places of the world. Fighters that embrace this archtype are at home in the wilderness and scout ahead for your companions during expeditions.</p><h4></h4><h4>Survivalist Superiority</h4><p>When you choose this archetype at 3rd level, you learn knacks that are fueled by special dice called superiority dice.</p><p></p><p><em><strong>Knacks.</strong></em> You learn three knacks of your choice, which are detailed under “Knacks" below. Many knacks enhance an attack in some way. You can use only one knack per attack. </p><ul> <li data-xf-list-type="ul">D<em>esigner's note: survivalist knacks may be less attack dependent, who knows!</em></li> </ul><p>You learn two additional knacks of your choice at 7th, 10th, and 15th level. Each time you learn new knacks, you can also replace one knack you know with a different one.</p><p></p><p><em><strong>Superiority Dice.</strong></em> You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.</p><p></p><p>You gain another superiority die at 7th level and one more at 15th level.</p><p></p><p><em><strong>Saving Throws.</strong></em> Some of your knacks require your target to make a saving throw to resist the knack’s effects. The saving throw DC is calculated as follows:</p><p></p><p><strong>Knack save DC</strong> = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)</p><p></p><h4>Student of the Wild</h4><p>At 3rd level, you gain proficiency with one type of artisan’s tools of your choice.</p><ul> <li data-xf-list-type="ul">D<em>esigner's note: this might be replaced with skill proficiency or a more unique feature</em></li> </ul><h4>Know Your Enemy</h4><p>Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:</p><ul> <li data-xf-list-type="ul">Strength score</li> <li data-xf-list-type="ul">Dexterity score</li> <li data-xf-list-type="ul">Constitution score</li> <li data-xf-list-type="ul">Armor Class</li> <li data-xf-list-type="ul">Current hit points</li> <li data-xf-list-type="ul">Total class levels (if any)</li> <li data-xf-list-type="ul">Fighter class levels (if any)</li> </ul> <ul> <li data-xf-list-type="ul"><em>Designer's note: this feels ranger-like to me, but you could revise to be a unique feature.</em></li> </ul><h4>Improved Survivalist Superiority</h4><p>At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s.</p><p></p><h4>Relentless</h4><p>Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die.</p><ul> <li data-xf-list-type="ul"><em>Designer's note: this is OO but I would revise it to be a unique feature.</em></li> </ul><h4>Knacks</h4><p>The knacks are presented in alphabetical order.</p><ul> <li data-xf-list-type="ul"><em>Designer's note: this is where you could really give it a unique "ranger" feel IMO. I of course have no idea what those would be!</em></li> </ul><p><em><strong>Design Analysis: This framework gives you the potential for 3-4 unique features to be make it a specialist in exploration and survival. Then you can add a dozen or so knacks to really emphasis that niche. It seems like a lot of design space to make a martial ranger. Now, if you need more, maybe you can swap out action surge or something too.</strong></em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8785601, member: 83242"] Yep, I'm not a class designer, but it seems the Fighter BM chassis could work. [USER=6779196]@Charlaquin[/USER], what about something like: [HEADING=3][SIZE=6]Strider[/SIZE][/HEADING] You are skilled in exploring and surviving the dangers of the wild places of the world. Fighters that embrace this archtype are at home in the wilderness and scout ahead for your companions during expeditions. [HEADING=3][/HEADING] [HEADING=3]Survivalist Superiority[/HEADING] When you choose this archetype at 3rd level, you learn knacks that are fueled by special dice called superiority dice. [I][B]Knacks.[/B][/I] You learn three knacks of your choice, which are detailed under “Knacks" below. Many knacks enhance an attack in some way. You can use only one knack per attack. [LIST] [*]D[I]esigner's note: survivalist knacks may be less attack dependent, who knows![/I] [/LIST] You learn two additional knacks of your choice at 7th, 10th, and 15th level. Each time you learn new knacks, you can also replace one knack you know with a different one. [I][B]Superiority Dice.[/B][/I] You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level. [I][B]Saving Throws.[/B][/I] Some of your knacks require your target to make a saving throw to resist the knack’s effects. The saving throw DC is calculated as follows: [B]Knack save DC[/B] = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice) [HEADING=3]Student of the Wild[/HEADING] At 3rd level, you gain proficiency with one type of artisan’s tools of your choice. [LIST] [*]D[I]esigner's note: this might be replaced with skill proficiency or a more unique feature[/I] [/LIST] [HEADING=3]Know Your Enemy[/HEADING] Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: [LIST] [*]Strength score [*]Dexterity score [*]Constitution score [*]Armor Class [*]Current hit points [*]Total class levels (if any) [*]Fighter class levels (if any) [/LIST] [LIST] [*][I]Designer's note: this feels ranger-like to me, but you could revise to be a unique feature.[/I] [/LIST] [HEADING=3]Improved Survivalist Superiority[/HEADING] At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s. [HEADING=3]Relentless[/HEADING] Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die. [LIST] [*][I]Designer's note: this is OO but I would revise it to be a unique feature.[/I] [/LIST] [HEADING=3]Knacks[/HEADING] The knacks are presented in alphabetical order. [LIST] [*][I]Designer's note: this is where you could really give it a unique "ranger" feel IMO. I of course have no idea what those would be![/I] [/LIST] [I][B]Design Analysis: This framework gives you the potential for 3-4 unique features to be make it a specialist in exploration and survival. Then you can add a dozen or so knacks to really emphasis that niche. It seems like a lot of design space to make a martial ranger. Now, if you need more, maybe you can swap out action surge or something too.[/B][/I] [/QUOTE]
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