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Upcoming One D&D: Unearthed Arcana 'Expert' Classes (Bard, Ranger, Rogue)
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<blockquote data-quote="dave2008" data-source="post: 8785902" data-attributes="member: 83242"><p>Well I'm not designing a class, just proposing a framework. You need to use your imagination to fill in the gaps. I guess I see a lot of potential.</p><p></p><p>Strider Features</p><ul> <li data-xf-list-type="ul">3rd level: gain 3 Knacks. Each knack allows you to do something expected of a ranger.</li> <li data-xf-list-type="ul">3rd level: unique "ranger" feature</li> <li data-xf-list-type="ul">7th Level: learn an additional knack</li> <li data-xf-list-type="ul">7th level: additional unique "ranger" feature</li> <li data-xf-list-type="ul">10th level: learn an additional knack</li> <li data-xf-list-type="ul">10th level: Improved "survivalist superiority" or possibly a unique "ranger" feature</li> <li data-xf-list-type="ul">15th level: learn an additional knack</li> <li data-xf-list-type="ul">15th level: additional unique "ranger" feature</li> <li data-xf-list-type="ul">18th level: Improved "survivalist superiority" or possibly a unique "ranger" feature</li> </ul><p>That is potentially 11 opportunities to provide ranger abilities. I may not know how to design those abilities, but it sure seems like a lot of design space to develop a ranger IMO. Now, pair that with a 1D&D ranger style background, the right fighting style, and some ranger-style feats and things get quite interesting IMO.</p><p></p><p>Then, if you wanted to break the mold a bit more, you could perhaps replace core fighter features with subclass ones. So perhaps action surge (at 2nd or 17th) or extra attacks (at 11th or 20th) are replaced with ranger features.</p><p></p><p>Now, if all those ranger options are not enough, what are you looking for? I realize I have not given specifics, but if you tell me what you are looking for perhaps we can build up this subclass into something interesting?</p></blockquote><p></p>
[QUOTE="dave2008, post: 8785902, member: 83242"] Well I'm not designing a class, just proposing a framework. You need to use your imagination to fill in the gaps. I guess I see a lot of potential. Strider Features [LIST] [*]3rd level: gain 3 Knacks. Each knack allows you to do something expected of a ranger. [*]3rd level: unique "ranger" feature [*]7th Level: learn an additional knack [*]7th level: additional unique "ranger" feature [*]10th level: learn an additional knack [*]10th level: Improved "survivalist superiority" or possibly a unique "ranger" feature [*]15th level: learn an additional knack [*]15th level: additional unique "ranger" feature [*]18th level: Improved "survivalist superiority" or possibly a unique "ranger" feature [/LIST] That is potentially 11 opportunities to provide ranger abilities. I may not know how to design those abilities, but it sure seems like a lot of design space to develop a ranger IMO. Now, pair that with a 1D&D ranger style background, the right fighting style, and some ranger-style feats and things get quite interesting IMO. Then, if you wanted to break the mold a bit more, you could perhaps replace core fighter features with subclass ones. So perhaps action surge (at 2nd or 17th) or extra attacks (at 11th or 20th) are replaced with ranger features. Now, if all those ranger options are not enough, what are you looking for? I realize I have not given specifics, but if you tell me what you are looking for perhaps we can build up this subclass into something interesting? [/QUOTE]
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