*UPDATE* Clockwork Weapon- 2nd run

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First Post
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EDIT: SCROLL DOWN FOR NEW IMAGE

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Like it?

-Robert... if you read this, I'm home, and don't have your email. If you like this pic, you can get a higher-res (if you need it) here. -Also, if you would like a more refined drawing, I'd be more than happy to provide it (provided you like this)... least I can do for taking so godawful long on this pic I promised you months ago. :/

clockwork_s.JPG
 
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Yah, I got it, thanks.

No big response to this. Wonder if that says something.

I think a 'cleaner' version of this drawing would boost up it's looks alot. I'll try to make the grip a bit better/bigger, so the guy wouldn't swing the gun (as a *club*) from the 'muzzle,' as you mentioned.

Please... anyone who stops in... please have a look at the description of this weapon, and share your input. I'd greatly appreciate any crits. Seriously.
 

BTW Robert: In the final version, did you want just a side view of the weapon? Or would you like side/back view like this, but much cleaner?
 





Response

The weapon looks great and all, but I'm not sure I understand its workings?? Guess I'm a little unfamilar on weapons, so will you please explain? How will this weapon be effiecent to the character in combat? What kind of damage can it do? Will it take a full action to load it? Details please.......;)
 

Thanks for the comment, Malessa. I linked to the description in this thread, but it doesn't really stand out, as a proper reference. For the sake of solving further confusion, here is the outline, instead of a link.

(to sum up first, it's a rear-loaded weapon that's propulsion is 'magic' and fires heavy bolts)

Step 1 – Choose Propellant Size

Standard


Step 2 – Choose Bullet Caliber

Large caliber, gives the following base characteristics for the weapon:

Damage 1d12, Penetration 2, Recoil 5.

Step 3 – Choose Barrel Length

The Handgun is a short rifle.

This gives +2 to base damage, -1 to recoil and +1 to penetration.

This gives us the following statistics:

Damage 1d12+2, Range Increment 100’, Penetration 3, Recoil 4.

Step 4 – Choose Receiver

The Handgun is an individually loading weapon.

The statistics of the weapon are now:

Damage 1d12+2; Range Increment 100’; Penetration 3; Recoil 4; Rate of Fire: SF

Step 5 – Choose Feed

Breech-loaded

A breech-loaded weapon holds but one round of ammunition, and the ammunition is manually loaded into and extracted from an opening in the rear end of the weapon’s barrel. Loading a breech-loaded weapon is no more difficult that loading and drawing a bow, so a character can automatically reload with each attack.

Step 6 – Model Special Attributes

The weapon used heavy bolts as ammunition, add +1d6 of piercing damage.

The handgun can be used an improvised club. Use the statistics for a large club.

Final Statistics

These are the d20 statistics for the Handgun.

Weapon Type: Firearm – Large

Accuracy: +1 (+2 base, -1 due to high recoil)

Damage: 1d12+2 piercing, +1d6 extra due to projectile size (extra not increased on crit)

Critical: 18-20, x2

Range Increment: 100’

Penetration: 3 (optional)

Recoil: 4

Rate of Fire: SF

Ammunition: 1 (bolt)

Weight: 6 lb.
 

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