Lidgar
Gongfarmer
Mine rolled a one. Somehow I'm OK with that.My wallet is attempting a will save...
Mine rolled a one. Somehow I'm OK with that.My wallet is attempting a will save...
Best approach, I think, is not to look at it as a story-like module with a clear beginning, middle, and end. Instead look at it as a random funhouse type of place where the characters can go in all kinds of different directions and no matter where they go, something cool and-or whimsical will await them there.I got the original Dark Tower a couple of years ago, and being a venerable module from the 70s, these things are not easy to read and digest. I managed to slowly grind down Caverns of Thracia to get a good understanding of that dungeon and what's going on there, but Dark Tower still eludes me.
Does anyone know of a decent overview and summary of the module? I always find it much easier to comprehend a module once I have a general understanding of the whole thing, but for Dark Tower I've never been able to find any such a thing.
Nothing stops you from adding an entrance wherever you like. I did, when I ran it, as for a bunch of reasons I wanted a back entrance leading to a different part of my game world.It's just a table which stairs connect to which stairs on another floor. Which the maps don't indicate and the text often doesn't mention.
I'm still trying to figure out where the cave entrance of the dungeon is.
Yes, that's part of the point.This thing isn't just multiple dungeon levels stacked on each other, it's an atual 3D maze.
Which in my view is excellent dungeon design!Level 1 has six connection to the village, four connections to level 2, one connection to level 3, one connection each to section A, C, and E, and two connections to section L.
This is going to make the wait all the more difficult.Cool! Jennell is writing new content for the Kickstarter!