Let's summarize. Prior to DriveByRPG, there were two channels to get a book in pdf format: pay or grab via P2P, newgroups, etc...
legal: go to RPGnow or some other outlet, pay, download. you can copy/paste (unless it was locked out), and make copies using drag and drop all you want. No registration, and if you computer crashes, you pull a copy off of your backup CD and keep going.
P2P: somebody has to purchase a pdf product and put it out on the net. if it was a print-only product, some sucker has to scan it and put it out on the net. Once downloaded, you have the same copy/paste and copy rights as if you bought it.
Now, if a pdf is sourced from DriveByRPG with DRM, here is what happens:
legal: go to DriveByRPG, pay. register with adobe or passport. download. you have limited copy/paste, cannot view on other machines unless you register it as well, which adds a minor hassle, and at least in one case, more expensive to take to a copy shop and have printed. if you delete it, or your computer crashes, you have to fork out for it again, unless you take an extra step above and beyond your normal backup procedure*
illegal: somebody pays for it, breaks the DRM (trivial) and puts it up. Those who pickup the cracked copy now get all the functionallity of a non-DRM protected pdf. in the case of previously print-only book, only the DRM needs to be cracked.
So, here is what I conclude:
1) The P2P networks will actually have more pdfs to share, as the most significant barrier to getting a copy of previously print-only product, scanning, has been removed.
2) #1 will actually create a windfall for previously print-only companies like AEG and FFG, as they will profit from the sales via DriveByRPG, which they would not have had otherwise. In addition, I believe some people will look at the scans of previously print-only products and then go buy a hardcopy if they really like it, if they can find one. Again, more money for previously print-only companies. Unless they had to pay a hefty fee to DriveByRPG to offset the cost of the DRM license (very expensive, see the adobe website), companies like AEG and FFG will actually make some money.
3) Products which were available in pdf format already, will probably see a tiny (maybe they won't see it at all) drop in sales, as some folks just don't like DRM, and object to the registration of each and every machine. You can disagree with people about whether DRM is a hassle, but the point here is that some people, like me, won't touch this stuff with a 10' pole.
4) Those who continue to buy pdf products which are DRM protected will have to deal with the restrictions. Some won't mind, some will hate it.
So, good move (potentially) for FFG and AEG. I really wonder what Malhavoc will be getting out of this, as illegal copies of their new DRM-protected pdfs will be just as available as their old ones, and I'm guessing sales may actually drop, though slightly. Well, I guess they get the grief of annoying customers and snarky comments on messageboards, and the satisfaction of making it harder to use their product. :\
I don't know who sold all these guys on the idea that DRM is secure, but they need to collectively kick his/her butt.
Oh, and Monte says something like, (paraphrasing) "if you actually talk to someone who uses DRM, you'll find that it is easy". Ok, that's me. It is not what it is all cracked up to be. Professionally, I've dealt with DRM on three separate projects. In all three cases, the clients all dropped DRM because it was way more hassle than what it is worth, and it did not do what it was supposed to do.
People say that we are resistant to change, and that is why we don't like DRM. Well, let me tell you, resistance to change is a strong motivator. When I saw people who were not technically savvy *at all* finding ways to break the DRM protection so they didn't have to change the way they worked, I knew right then and there that DRM is a poor attempt at digital rights management.
*you do backup you system, right?
