Dr. Harry said:
A number of the postings on this have seemed to start from the assumption that they would have to have the product. I don't have any animosity towards the companies involved, but if I'm not able to use the format, then I won't get it.
Same here. There's no real *need* to own any one gaming book.
*However*, making buying the honest version a bad deal lowers the barrier towards turning to piracy. I wouldn't do it myself, but I can easily see someone else saying "screw this" and turning to the pirate p2p channels, when they would normally have bought the book had it been sold in a proper format. And once you do that once, it's oh so easy to do it again.
At the moment, nobody in the world knows how piracy *really* affects sales. I personally suspect it doesn't make all that much difference, but arguments can and have been made for both extremes of the spectrum. We simply don't know.
We do know the ways in which a DRM PDF is inferior to a normal PDF. We do know that this will affect sales, to some extent.
What will the balance be? I suspect DTRPG will see it in their sales records in the months to come, and the publishers who previously sold PDFs through other outlets will have hard data to compare. If DRM really does help against piracy more than it stops sales, there should be a nice, steady rise in incoming revenue as the people who previously (supposedly) pirated the PDFs turn to buying them.
I would be very much suprised to see something like that, but hey, you never know. Malhavoc and others will know, in a few months.
That's the only hard data we will have on the situation, and on whether the DRM was a good business move.