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UPDATE: this isn't greenlit : Jeff Grubb's Lost Mystara Sourcebook To Be Released
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8329466" data-attributes="member: 11760"><p>Ierendi is divisive -- some people like Fantasy Island and Magnum PI showing up in their D&D games, others don't -- but it's not <em>problematic</em> in the way Thar and Atruaghin are. (And the Savage Coast is.) But yeah, I would expect all of those to be redone to some degree if a new official Mystara product ever appeared.</p><p></p><p>Thar, ironically, would be easiest. Just play it straight by today's standards, with the idea that the gazetteer was written by an outsider who let their own biases interfere with their accuracy.</p><p></p><p>The core idea of Atruaghin, that it's sanctuary for the five tribes against the outside world, isn't terrible. There's actually a lot of pretty interesting stuff that can be done there, once the cowboys and Indians cosplay is addressed.</p><p></p><p>I think this is one of the bigger challenges with BD&D material. The current thinking appears to be that that everything in the PHB needs to be present in every published world. It wouldn't be hard to say that half-elves and half-orcs have always been there. (There will be some cries of outrage, but it's honestly not a terribly important change.) </p><p></p><p>But if you decide that shadow elves are actually drow with a different origin story, culture, appearance, etc., you still have the issues of drow player character magical abilities not at all matching the post-apocalyptic hiding-under-the-surface very late Cold War sci-fi aesthetic. Maybe you just introduce a whole new shadow elf subrace for Mystara and tell DMs to hold firm and insist this is the drow replacement for Mystara, but WotC, to my knowledge, hasn't told DMs to do anything like that in 5E. Saying no to players is increasingly seen as being a bad DM in some quarters (including among some folks here at ENWorld), so I have a hard time picturing removing drow, dragonborn and tieflings from play for a 5E Mystara.</p><p></p><p>I think, for a 5E Mystara, you could just lean into cleric domains not necessarily coming from the gods at all, but simply representing different approaches to serving the flocks. The drama between the spheres is mostly irrelevant. While I think "no one much knows or cares about the immortals" would be hard for some players to get their heads around, I think it would be fairly refreshing for others. (I know, in my Ptolus campaign, religion is a big part of things, and if I ever ran a separate "main" campaign, my players would probably be ready to get away from church politics altogether.)</p><p></p><p>Mystara would also be a great world to introduce the quest for immortality and epic rules, as it got its own boxed set and adventures set in that tier, which I think makes it almost unique, other than the few Bloodstone Pass adventures the Forgotten Realms got during the 2E era.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8329466, member: 11760"] Ierendi is divisive -- some people like Fantasy Island and Magnum PI showing up in their D&D games, others don't -- but it's not [I]problematic[/I] in the way Thar and Atruaghin are. (And the Savage Coast is.) But yeah, I would expect all of those to be redone to some degree if a new official Mystara product ever appeared. Thar, ironically, would be easiest. Just play it straight by today's standards, with the idea that the gazetteer was written by an outsider who let their own biases interfere with their accuracy. The core idea of Atruaghin, that it's sanctuary for the five tribes against the outside world, isn't terrible. There's actually a lot of pretty interesting stuff that can be done there, once the cowboys and Indians cosplay is addressed. I think this is one of the bigger challenges with BD&D material. The current thinking appears to be that that everything in the PHB needs to be present in every published world. It wouldn't be hard to say that half-elves and half-orcs have always been there. (There will be some cries of outrage, but it's honestly not a terribly important change.) But if you decide that shadow elves are actually drow with a different origin story, culture, appearance, etc., you still have the issues of drow player character magical abilities not at all matching the post-apocalyptic hiding-under-the-surface very late Cold War sci-fi aesthetic. Maybe you just introduce a whole new shadow elf subrace for Mystara and tell DMs to hold firm and insist this is the drow replacement for Mystara, but WotC, to my knowledge, hasn't told DMs to do anything like that in 5E. Saying no to players is increasingly seen as being a bad DM in some quarters (including among some folks here at ENWorld), so I have a hard time picturing removing drow, dragonborn and tieflings from play for a 5E Mystara. I think, for a 5E Mystara, you could just lean into cleric domains not necessarily coming from the gods at all, but simply representing different approaches to serving the flocks. The drama between the spheres is mostly irrelevant. While I think "no one much knows or cares about the immortals" would be hard for some players to get their heads around, I think it would be fairly refreshing for others. (I know, in my Ptolus campaign, religion is a big part of things, and if I ever ran a separate "main" campaign, my players would probably be ready to get away from church politics altogether.) Mystara would also be a great world to introduce the quest for immortality and epic rules, as it got its own boxed set and adventures set in that tier, which I think makes it almost unique, other than the few Bloodstone Pass adventures the Forgotten Realms got during the 2E era. [/QUOTE]
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UPDATE: this isn't greenlit : Jeff Grubb's Lost Mystara Sourcebook To Be Released
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