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UPDATE: this isn't greenlit : Jeff Grubb's Lost Mystara Sourcebook To Be Released
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 8329487" data-attributes="member: 4682"><p>Nearly completely true with a few exceptions over the years. If you look close at it each region, the non-humanoids (orcs, goblins, gnoll, ogres, etc.) will be dangerous, less-civilized, raiders and culturally imitative of nearby humans. Mystara has done historical population migration maps, and one nation, the nomadic Ethengar Khanate, most recently arrived to the Known World region. The region of the continent they migrated from was where nomadic tribes of humans and non-humanoids seem to share the analog of M-Central Asia. Because in addition to the horde of humans that settled Ethengar, a separate horde of non-humanoids arrived to settle the Brokenlands. In my recollection, who had the original steppeland culture first is vague.</p><p></p><p>Graakhalia is a subterranean nation of gnolls and elves under a large desert where in order to survive a cataclysm both realized they needed to team up and cooperate.</p><p></p><p>The Savage Coast region of Mystara throws the idea that elves and dwarves do not share human cultures. The Savage Coast has other sensitive issues as the region leaned into the Age of Exploration and colonialism. The Savage Baronies are a take on M-Portugal, M-Spain, Spanish colonies (M-Mexico, M-Argentina) at different eras (with bonus M-Texas thrown in) The entire region’s human nations, however, share cultures with dwarves, elves, halflings, rakasta (think tabaxi), lupin (dog-people), tortles (who seem to end up as the peasant class in every nation they appear). Orcs, goblins, and gnolls here still end up as dangerous raiders from the wilderness, often nomadic.</p><p></p><p>Since the Savage Coast was already produced in 2e rules, I doubt any of its material would show up in this work. But maybe it would take inspiration from its design and include 2e kits that any class could take.</p><p></p><p></p><p>Savage Coast’s material is mostly published under AD&D 2e (and free downloads now!) and shaman and wokani were both turned into kits.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 8329487, member: 4682"] Nearly completely true with a few exceptions over the years. If you look close at it each region, the non-humanoids (orcs, goblins, gnoll, ogres, etc.) will be dangerous, less-civilized, raiders and culturally imitative of nearby humans. Mystara has done historical population migration maps, and one nation, the nomadic Ethengar Khanate, most recently arrived to the Known World region. The region of the continent they migrated from was where nomadic tribes of humans and non-humanoids seem to share the analog of M-Central Asia. Because in addition to the horde of humans that settled Ethengar, a separate horde of non-humanoids arrived to settle the Brokenlands. In my recollection, who had the original steppeland culture first is vague. Graakhalia is a subterranean nation of gnolls and elves under a large desert where in order to survive a cataclysm both realized they needed to team up and cooperate. The Savage Coast region of Mystara throws the idea that elves and dwarves do not share human cultures. The Savage Coast has other sensitive issues as the region leaned into the Age of Exploration and colonialism. The Savage Baronies are a take on M-Portugal, M-Spain, Spanish colonies (M-Mexico, M-Argentina) at different eras (with bonus M-Texas thrown in) The entire region’s human nations, however, share cultures with dwarves, elves, halflings, rakasta (think tabaxi), lupin (dog-people), tortles (who seem to end up as the peasant class in every nation they appear). Orcs, goblins, and gnolls here still end up as dangerous raiders from the wilderness, often nomadic. Since the Savage Coast was already produced in 2e rules, I doubt any of its material would show up in this work. But maybe it would take inspiration from its design and include 2e kits that any class could take. Savage Coast’s material is mostly published under AD&D 2e (and free downloads now!) and shaman and wokani were both turned into kits. [/QUOTE]
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