velkymx
Explorer
I've been working on expanding the introduction of the Goblin Raiders Adventure by adding a friendly NPC encounter to help guide new players (and DMs) in learning how to interact with NPCs using Cresthaven’s Charisma + Reputation mechanics.
Goblin Raiders Adventure
Summary of the Update:
- New NPC: Tavin Reed - A weary traveler ambushed by goblin raiders who stole his coin and a sentimental pendant.
- Player Choice & Roleplaying Guidance:
- Players can give him coin, ask about the goblins, sense if he's lying, or refuse to help.
- Uses a Charisma + Reputation check to determine how much information they get.
- Tavin directs them to the Crossed Arms Tavern, where he’ll reward them for retrieving his pendant.
- Why This Change?
- Teaches NPC interaction & roleplaying in a structured way.
- Builds immersion and makes the world feel more alive.
- Smoothly transitions into the main adventure by leading players toward the goblins’ trail.
Looking for Feedback:
- Does this NPC add to the adventure in a meaningful way?
- Are the player choices clear and engaging?
- Does the Charisma + Reputation check feel like a natural fit?
- Any suggestions for refining or expanding the encounter?
Goblin Raiders Adventure