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[UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder
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<blockquote data-quote="DLIMedia" data-source="post: 7709987" data-attributes="member: 6668167"><p>Well I'm not so sure about that... Let's face it; Trapdoor isn't exactly a very established company, and had nowhere near the development chops to take on such an overwhelming task. I'm reasonably sure that Morningstar went to WotC saying "hey, we have an idea! Let us do this!", not the other way around... and WotC went along with it because it wasn't costing them a dime.</p><p></p><p>Morningstar's doom was that they were choosing to effectively become the Steam of D&D: to become a publishing source, and that would never sit well with WotC. WotC already had plans along those lines with the DM's Guild - where they have much more control over what they publish - and Morningstar would have ended up being a direct competitor to that. So when they went to WotC with this idea, WotC dumped them; that they allowed them to get as far as they did is remarkable, to be honest.</p><p></p><p>Trapdoor had a staff of no more than ten people and published only one app that was hardly used by anyone on only one device (no Android support to speak of). Curse has five times the staff, has enough backing to take this on themselves without WotC's help (they're owned by Twitch, after all), has written multi-platform apps (iOS, Android and desktop), and has actual tangible experience in developing apps that have a large user base.</p><p></p><p>Of course, this is all likely a dream that will be destroyed once the absurd pricing model comes to light...</p></blockquote><p></p>
[QUOTE="DLIMedia, post: 7709987, member: 6668167"] Well I'm not so sure about that... Let's face it; Trapdoor isn't exactly a very established company, and had nowhere near the development chops to take on such an overwhelming task. I'm reasonably sure that Morningstar went to WotC saying "hey, we have an idea! Let us do this!", not the other way around... and WotC went along with it because it wasn't costing them a dime. Morningstar's doom was that they were choosing to effectively become the Steam of D&D: to become a publishing source, and that would never sit well with WotC. WotC already had plans along those lines with the DM's Guild - where they have much more control over what they publish - and Morningstar would have ended up being a direct competitor to that. So when they went to WotC with this idea, WotC dumped them; that they allowed them to get as far as they did is remarkable, to be honest. Trapdoor had a staff of no more than ten people and published only one app that was hardly used by anyone on only one device (no Android support to speak of). Curse has five times the staff, has enough backing to take this on themselves without WotC's help (they're owned by Twitch, after all), has written multi-platform apps (iOS, Android and desktop), and has actual tangible experience in developing apps that have a large user base. Of course, this is all likely a dream that will be destroyed once the absurd pricing model comes to light... [/QUOTE]
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