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[UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder
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<blockquote data-quote="Remathilis" data-source="post: 7710054" data-attributes="member: 7635"><p>The issue will be both a.) storage and b.) new rules that don't conform to the previous mold. For example, psionics doesn't use the current spell-slot system, so adding psionics/The Mystic later might require changes to the code to allow a new type of power selection. Especially in a PnP game, you can't assume for rules that have yet to be written 5 years down the road.* That's also not including ideas like the initiative/encounter tracker or whatever other interesting ideas come along. </p><p></p><p>* Its harder than you think. I saw it during 2e with the Core Rules Expansion disc, which had a robust class generator and still couldn't mimic all the classes in 2e, or similarly the 4e Char generator, which required heavy re-writing to accommodate the Essentials classes.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7710054, member: 7635"] The issue will be both a.) storage and b.) new rules that don't conform to the previous mold. For example, psionics doesn't use the current spell-slot system, so adding psionics/The Mystic later might require changes to the code to allow a new type of power selection. Especially in a PnP game, you can't assume for rules that have yet to be written 5 years down the road.* That's also not including ideas like the initiative/encounter tracker or whatever other interesting ideas come along. * Its harder than you think. I saw it during 2e with the Core Rules Expansion disc, which had a robust class generator and still couldn't mimic all the classes in 2e, or similarly the 4e Char generator, which required heavy re-writing to accommodate the Essentials classes. [/QUOTE]
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[UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder
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