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[UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder
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<blockquote data-quote="dropbear8mybaby" data-source="post: 7710416" data-attributes="member: 6863518"><p>Since WotC have stats on just how many people are willing to pay a subscription fee, and I'm fairly certain it was never in the hundreds of thousands, the price they ask for and the quality of the product, is very much a concern for both them and for consumers. IIRC, there was something like 10,000 subscribers to DDI at its height. The figures are out there but it's been long enough that I can't remember the details and can't be bothered to look. But I'm sure it wasn't anywhere close to even a 100,000, let alone hundreds of thousands.</p><p></p><p>Point is, I think people do care. I think they care very much. And I think you're the outlier in this instance, not the majority.</p><p></p><p></p><p>I wouldn't call it bad luck, I would call it bad management on the part of Hasbro. They put people into roles who have no understanding of the things they're in charge of. They expect one person to know everything about everything and pay them diddly to do it. So you get people who know nothing about project management of a digital product, initiating tenders and projects for digital products. And so in turn you get companies who take on projects that are far beyond their capabilities. Trapdoor quite obviously bit off far more than they could chew, and the same happened for the 3D virtual table program during 4e.</p><p></p><p>As for the guy who died, I think that was actually a suicide and he wasn't the head of the company but rather a project lead or other programming position within the company. I can't recall exactly.</p><p></p><p></p><p>If they allow homebrew at all, then you can absolutely guarantee that there will be PHB clone files out in the wild. I think this is why they're putting homebrew behind the paywall.</p><p></p><p></p><p>Are you sure about that? I thought it was much lower than that.</p></blockquote><p></p>
[QUOTE="dropbear8mybaby, post: 7710416, member: 6863518"] Since WotC have stats on just how many people are willing to pay a subscription fee, and I'm fairly certain it was never in the hundreds of thousands, the price they ask for and the quality of the product, is very much a concern for both them and for consumers. IIRC, there was something like 10,000 subscribers to DDI at its height. The figures are out there but it's been long enough that I can't remember the details and can't be bothered to look. But I'm sure it wasn't anywhere close to even a 100,000, let alone hundreds of thousands. Point is, I think people do care. I think they care very much. And I think you're the outlier in this instance, not the majority. I wouldn't call it bad luck, I would call it bad management on the part of Hasbro. They put people into roles who have no understanding of the things they're in charge of. They expect one person to know everything about everything and pay them diddly to do it. So you get people who know nothing about project management of a digital product, initiating tenders and projects for digital products. And so in turn you get companies who take on projects that are far beyond their capabilities. Trapdoor quite obviously bit off far more than they could chew, and the same happened for the 3D virtual table program during 4e. As for the guy who died, I think that was actually a suicide and he wasn't the head of the company but rather a project lead or other programming position within the company. I can't recall exactly. If they allow homebrew at all, then you can absolutely guarantee that there will be PHB clone files out in the wild. I think this is why they're putting homebrew behind the paywall. Are you sure about that? I thought it was much lower than that. [/QUOTE]
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[UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder
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