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[UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder
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<blockquote data-quote="Reynard" data-source="post: 7710669" data-attributes="member: 467"><p>Except we don't know what the pricing structure is. If the combat tracking does not add any cost -- that is, it is a basic feature regardless of subscription level -- then it is irrelevant next to the potential utility of character tracking, creation and so on.</p><p></p><p>Among my 10 core Fantasy Grounds players, only 2 have subscriptions (I have an Ultimate license). That means that if they want to do any fiddling with their characters, I have to log on so they can access the PHB etc. If there is some degree of integration, even if it is just xml file import and export, then that hurdle is gone.</p><p></p><p>Again, there are a number of ways they could make such a thing palatable to VTT players, depending on the details. It seems a little early to be so dismissive.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7710669, member: 467"] Except we don't know what the pricing structure is. If the combat tracking does not add any cost -- that is, it is a basic feature regardless of subscription level -- then it is irrelevant next to the potential utility of character tracking, creation and so on. Among my 10 core Fantasy Grounds players, only 2 have subscriptions (I have an Ultimate license). That means that if they want to do any fiddling with their characters, I have to log on so they can access the PHB etc. If there is some degree of integration, even if it is just xml file import and export, then that hurdle is gone. Again, there are a number of ways they could make such a thing palatable to VTT players, depending on the details. It seems a little early to be so dismissive. [/QUOTE]
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[UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder
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