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[UPDATED] DM's Guild No Longer Allows Creator Logos On Product Covers
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<blockquote data-quote="prosfilaes" data-source="post: 7733639" data-attributes="member: 40166"><p>Except they do all the time. It's not simple, but I think you're far underestimating the number of people who are willing to toss a few bucks at a professional looking Kickstarter that's offering something believable.</p><p></p><p></p><p></p><p>You also could take those numbers and point out that only 2% of the books on the Dungeon Masters Guild sell even a quarter of what a small Kickstarter can. More realistically, the average DMG book is not and could not be Kickstarter fodder. The Elminster's Guide to Magic is. I probably wouldn't have bought it as a Kickstarter, but I never go to the DMG. If I played 5E, then I would have bought it on Kickstarter in a heartbeat, though I'd also probably at least look at the DMG. It would require a bit of Kickstarter polishing, but I can easily see it selling 2,500 copies on Kickstarter.</p><p></p><p>To Kickstart or to not Kickstart is a hard question, but looking at the Elminster's Guide to Magic page on DMG, I'd say the question is more the work M.T. Black & co. are willing to do and where they are going with it. I'm somewhat sad there never will be a hardback printed edition, because assuming the content is what it promises, it's one of the 3rd party books that could certainly sit beside the WotC books. It could have been a Kickstarter success.</p><p></p><p></p><p></p><p>What about if more people had noticed it because MT Black Enterprises had sent out an email to all the people who had bought their books in the past, like publishers on DTRPG can do and I'm guessing publishers on DMG can't? And that's the type of thing that can compound if you continue making good products.</p><p></p><p></p><p></p><p>If you kept them all on DriveThruRPG, then those new products would help drive sells of your old products. </p><p></p><p></p><p></p><p><a href="https://geek-related.com/2016/01/12/dd-5e-now-under-open-gaming-license/" target="_blank">https://geek-related.com/2016/01/12/dd-5e-now-under-open-gaming-license/</a> says 5E OGL and the DMG came out at the same time. You could use the OGL with 5E before then, but ... you can also just forget the OGL and declare yourself to be compatible with D&D or any other system, and if you have a few million to spend on lawyers, there <em>is</em> a legal case to be made there. The Primal Order tried that, and it was very messy, and Palladium doesn't have nearly the lawyers Hasbro has. I think what held a lot of people back was the principle of don't poke the bear, not the fact they didn't have the DMG.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 7733639, member: 40166"] Except they do all the time. It's not simple, but I think you're far underestimating the number of people who are willing to toss a few bucks at a professional looking Kickstarter that's offering something believable. You also could take those numbers and point out that only 2% of the books on the Dungeon Masters Guild sell even a quarter of what a small Kickstarter can. More realistically, the average DMG book is not and could not be Kickstarter fodder. The Elminster's Guide to Magic is. I probably wouldn't have bought it as a Kickstarter, but I never go to the DMG. If I played 5E, then I would have bought it on Kickstarter in a heartbeat, though I'd also probably at least look at the DMG. It would require a bit of Kickstarter polishing, but I can easily see it selling 2,500 copies on Kickstarter. To Kickstart or to not Kickstart is a hard question, but looking at the Elminster's Guide to Magic page on DMG, I'd say the question is more the work M.T. Black & co. are willing to do and where they are going with it. I'm somewhat sad there never will be a hardback printed edition, because assuming the content is what it promises, it's one of the 3rd party books that could certainly sit beside the WotC books. It could have been a Kickstarter success. What about if more people had noticed it because MT Black Enterprises had sent out an email to all the people who had bought their books in the past, like publishers on DTRPG can do and I'm guessing publishers on DMG can't? And that's the type of thing that can compound if you continue making good products. If you kept them all on DriveThruRPG, then those new products would help drive sells of your old products. [URL]https://geek-related.com/2016/01/12/dd-5e-now-under-open-gaming-license/[/URL] says 5E OGL and the DMG came out at the same time. You could use the OGL with 5E before then, but ... you can also just forget the OGL and declare yourself to be compatible with D&D or any other system, and if you have a few million to spend on lawyers, there [I]is[/I] a legal case to be made there. The Primal Order tried that, and it was very messy, and Palladium doesn't have nearly the lawyers Hasbro has. I think what held a lot of people back was the principle of don't poke the bear, not the fact they didn't have the DMG. [/QUOTE]
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[UPDATED] DM's Guild No Longer Allows Creator Logos On Product Covers
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