dcollins said:
I disagree. Does the MMII itself specify rules for expanded summoning lists based on its contents? If not, then any expansion of the summoning lists falls under the heading of House Rules, not even justified by the supplements themselves.
A presumption of PC power inflation with every monster supplement is a dangerous thing to game balance.
Sweet christ, you act like broadening player choices expands their power. More choices is not synonymous with more power.
Look, if the number of monsters available with a Summon Monster I spell increases by 900%, from four to fourty ... as long as they're all of an appropriate level of power, why does it matter? How does that expand a player's power?
If you can expect a given level of utility/result out of Summon Monster I (or II, III, etc ... all the way up to IX) ... what does it matter, really, how many ways you can dress that level of power-and-utility up?
Me, I'd simply like more CHOICES, so I don't have BBEG #327 summon the same sorts of creatures with Summon Monster that BBEG #53 was summoning. After a while, it gets to be "old hat", as it were.
Enhanced variety and multiplicity of choice is not invariably synonymous with increased power.
Further, I consider the LACK of specified expanded options for summoning, in MM2, to be a grievous flaw of that product.
"PC power inflation", my left testicle.
