Updated Old Dungeons and Dragons


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Here's the important post, made by Steve Chenault of Troll Lords:

Davis and I had a chance to sit down late last week and take a good look at this project. We considered a host of factors in the discussion not least of which was how to market the game and to who.

Its something we really want to do. I have been mortified at how stagnant the game has become. And it seems to be moving more and more in that direction. The game is losing its emotive character. And when it comes down to it I can't play a game that I can't run fast paced and furious. Loud role playing, coupled with simple violent combats that challenge players emotionally as well tactically. Too many rules bury the emotion in tactics.

In short rules should be tools which the DM uses to capture the mood and moment of the game.

This became couple with an introductory file sent over by GG with early stuff on Castle Zagyg all written in a rules light version.

That gave us more fuel.

With all this in mind Davis and I have decided to begin bringin together our notes on a new rules light version of the OGL. It will be NON-d20 and called Castles and Crusades The Players Handbook.

The game will be supported by a number of other books: Castles and Crusades Monster Manual, Castles and Crusades The DMs Guide and quite possibly by the world of Erde (this we will have to be careful on as it is already out there as d20, though we may do a C&C version of it).

That was the long answer.

Short answer: YES. We are.

Right now we are putting the teams together to help playtest and work on it.

These are the two things we know.

One: You must be a member of the Castle and Crusade Society to work on or playtest this project (see other thread).

Two: We will use Gary Gygax's Gygaxian Fantasy World (Canting Crew, World Builder, Living Fantasy) books as our reference books.
 

Hee hee hee....

I've been giggling like a little girl since I heard about this last week :D

I am soooo looking forward to this! :D
 


Okay, which old D&D? From everything they're saying, it sounds more like 1st edition AD&D than anything else, but I'm not certain...

And non-D20? Are we looking at a system like old AD&D/Hackmaster, or what?
 

Why, is the question that springs to mind first? :o
I mean sure there a lot of rules in 3rd(3.0 or 3.5) edition D&D. But Rule 0 combined with common sense and some basic ground rules with you're player's (or DM) can make any game rules-'light'...

I personally don't see the need of having a rules light version of the same game just because some rules are 'cramping you're style' every now and then :rolleyes:
 

For me, the major selling point I'd look for in any product like this would be to keep it in one book. Basically a D20 rules cyclopedia. If I wanted to play a "simple game" (which sometimes I think I might), a big part of the appeal would be avoiding the hassel of carting a dozen books round with you.

Then again, as someone above put it. Why not just apply rule zero. ok - we have no feats, no attacks of opportunity and go for it
 


OK, let me get this right.

TLG are toying with the idea of making an OGL game based on 1e AD&D (how can they do that, I wonder) with tie-ins to their Erde setting and Gygax's Fantasy World books -- is that correct?

Wouldn't that end up producing a game largely similar to Hackmaster?
 

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