[UPDATED] Out of the Abyss Reviews Have Started Rolling In



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Wow, dungeondonuts said it was the best AP so far and then gave it three out of five stars.

What makes people keep saying the APs are unorganized? Is it just a matter of the campaign world/setting info and the story elements not being separated well?

They seem to be rating them as sourcebooks, not as adventures. Which is a major problem. They are NOT sourcebooks.

I find them very useable as is. As adventures.

Not as sourcebooks.

I'll say this much: I really haven't seen anyone talk this much about new adventures for D&D in....well...ages. We spend effort like this reminiscing on the classics, but no modules I can think of for much of 2nd, all of 3rd and all of 4th (except for the bad ones) have gotten this much discussion.

I'm still hearing bragging about exploits during HotDQ.

I'm also hearing about a couple of Paizo's AP's.
And GDQ.
And B2 - both the original folio, and the Hackmaster revamp.
And the old WFRP The Enemy Within.. And the new one, too.
And Traveller's "The Traveller Adventure" - both versions - and Mongoose's Secret of the Ancients
And the FFG SW Jewel of Yavin.

Funny thing is, it takes about 6 months to a year from a release to see the new generation start reminiscing about the adventures. So, wait 6 months for Princes. (My players are already bragging about their slaughter of the Tower inhabitants. Only a month after we put down the Encounters version.)
 

And this is my biggest problem with these adventures. I love the fact that WoTC is letting the artists sell the maps they created for the adventures on that particular artist's personal website. My issue is ..... (for instance) the Hoard of the Dragon Queen map pack that Jared Blando is selling, is $75!! You get each map, printed and signed by him. Neat! But that adventure cost $30 and wasn't even a complete storyline. So for my DM'ing style, I would have to spend over $100 for the first half of Tyranny of Dragons .... (because my players and I love maps.) So buy them individually for $2.25 a piece and print them yourself right?

<snip logic>

As much as it pains me, because I really do like the new 5th Edition rules, these adventures would drain my pocket too much.
Lastly, it stinks because in the end ..... I'll probably have to buy OotA because I really want the stats on all those Demon Lords .... (same reason I bought RoT .... for Tiamat's stats.)

I can say little beyond "I agree." But I'll still try:

This is my current biggest argument with WoTC's release strategy as well. Making things available is great, but the method they are doing so requires a higher buy-in for casual fans, and for the hardcore folks, it's either (a) more work, because we have to scan, photoshop, and/or print the stuff for our home game, or (b) wait for someone to do so and make it available for free online...

...which in turn is sorta-kinda a slap in the face of the artist who drew the map and is selling it on their website thanks to Wizards. And also, where is the marketing that these artists are even making this stuff available? I see it, but I don't see much of it, and it's not immediately noticeable in a blinking-neon-font sort of way on Wizards' website...plus different artists do different adventures, so it's not like these things are stuff you'll snag based purely off memory with each adventure release.

It's a vicious circle: it's a barrier to some, a hurdle to some, a likely source of contention between artists and gamers, and overall, lost revenue.

There's so many (relatively) easy solutions to this, all certainly within WoTC's abilities, too:

1. PDF map packs
1a. PDF map packs + print option (we've already seen this with the Elemental Evil Player's Companion)

2. Print map packs released at the same time as the adventure (Wizards released how many tile sets and map folio thingies during 3e and 4e? They've got the resources, and if not...)

3. Licensed map packs in print from Gale Force or one of their other partners

4. Fold out maps or perforated maps in the adventure books, and pay your artists the right amount so they don't feel like they have to sell these maps on their personal sites (this is really the cheapest option, and if they included the damn player versions that'd be great)

5. Make every adventure a boxed set like the Starter Set, but priced accordingly, and use the box space properly (fold out maps, minis, dice, maybe a copy of that rules book from the Starter and some pregens so that every single adventure is playable out of the box)

Am I missing anything? I mean, some of these are certainly an investment and more of a prestige format that I want, rather than something Wizards should feel obligated to do, but others (like the print/pdf combo on DriveThru) are simply no-brainers, super easy and require no more investment than WoTC already has in the product. Hell, they could probably get whoever's doing the Fantasy Grounds conversions to bundle this stuff up for DriveThru at no extra charge, and all they have to do is toss the artist a couple extra bucks per commissioned art piece, while raking in more dough from PDF/print sales of the map packs at a lower cost to the end customer.

Seriously. This is like Business 101.
 

Id prefer if they put out free downloads of non artsy clean black and white maps that print cheaply so I can mark them up. I dislike the current maps that are more pretty than functional.
 

Henry Glasheen at Slug Magazine has a glowing review up here, praising the adventure's sandbox-ability:

http://www.slugmag.com/game-reviews/dungeons-and-dragons-out-of-the-abyss/

That is a good and well-written review. Pretty comprehensive. Has me more interested in the adventure now!

Also, seems like this adventure really does serve well as a source book in addition to being an adventure, and is also not too tied to the Realms. It's basically "Want to run an adventure in the Underdark? You can do that with this book - our adventure, or your own, in whatever broader setting you want to run it in."
 
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I get it, you ALSO want digital larger images. Understood. You don't NEED them to play it though - digital didn't even exist for much of the lifespan of this game. Many Many Many people do not use digital maps right now. Your preference is not the same as everyone's necessity. So, dial back the hyperbole maybe?
It's a shame that Wizards are regressing on the digital front, though. Back in 3e, they used to put art and map galleries up on their website for free. Not super-high resolution, but good enough. For example, for Expedition to Castle Ravenloft they had these maps and these illustrations online. I can't see why they don't do that anymore - if it's a matter of artist compensation, pay the artists more so you can provide maps and stuff online.
 

It's a shame that Wizards are regressing on the digital front, though. Back in 3e, they used to put art and map galleries up on their website for free. Not super-high resolution, but good enough. For example, for Expedition to Castle Ravenloft they had these maps and these illustrations online. I can't see why they don't do that anymore - if it's a matter of artist compensation, pay the artists more so you can provide maps and stuff online.

I just don't think that such value adding things are very high on the list of important things for Hasbro/WoTC. Kind of sucks but oh well.
 



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