Upgrade to new edition = World-Shaking Event

Did you create a "World-Shaking" event to explain the transition from 2E to 3E?

  • Yes

    Votes: 6 7.1%
  • No

    Votes: 75 89.3%
  • I'm still playing 1E! (or OD&D, diaglo:)

    Votes: 3 3.6%

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Adventurer
Does an upgrade to a new edition (I'm specifically talking about D&D here, but it applies to any RPG) mean a "World-Shaking" event occurs in your campaign? Because, sometimes, the new rules can be quite different to previous ones and it may come as a shock to your players if you just, all-of-a-sudden, update the whole game world.

I know that when 1E went to 2E, TSR created "world-shaking" events for both their FR and GH campaigns to explain the transition. In the Realms, there was the Time of Troubles, in Greyhawk, there was the module "WG8: Fate of Istus".

The rules aren't invisible, and changes to the basic skeleton of the campaign (the rules) can change the "feel" of your world and how everything makes "sense".

If one does create a world-shaking event, this creates a couple of dilemmas if you choose to allow your players to travel BACK in time. Does this mean you have to pull out the 2E rules? Or, if they go way back, do you pull out the 1E rules? Take a look at the 2E FR supplement, "Arcane Age". That supplement -- in terms of timeline -- is placed before the Time of Troubles (ie. 2E) and, because of this, it actually presents for the DM the basics to run a 1st Edition AD&D game (even though it's a "2nd Edition" supplement!). Now, while I thought it was very cool of the "Arcane Age" author to stay true the concept laid down with the Time of Troubles, somehow I think all of this business isn't necessary.

In my game, there was no world-shaking event when I went from 1E to 2E because there wasn't a great deal of difference. However, 3E was quite different, and I felt the need to create a world-shaking event. To get over the time travel dilemma, however, I said that the world-shaking event created a paradigm shift that updated the past, present, AND the future!

This stance I took is the exact opposite of WotC's stance. For example, back in the days of 1E to 2E they felt there was a need to create an event to simulate the transition, but with 2E to 3E they produced no such event for FR or GH.

What are you own experiences?
 
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Nope.

Never played 2e, or 1e.

Only played OD&D; after that dropped away from D&D until 3e.

And haven't changed to 3.5 either ;)
 



Nope, we had just started a campaign when 3E came out and we transitioned it over. ...and I'm STILL bitter about the conversion rules since my wizard was only 50 XP from 2nd level at the time while the rest of the party had made second level so I lost a about 1450 XP in the conversion while most of them were not affected... :mad:
 

I'd stopped playing D&D back before 2e, and started again when 3e came along. So there was nothing to explain -- no existing campaign to hack.

Now, the transition from 3e to 3.5e, that shook some stuff up, but the big deal about 3.5e was that it confirmed and cut down my 3e House Rules.

-- N
 

I am of the general philosophy that the rules should serve the game, not vice versa. Changing the game because the rules changed is a bit of the tail wagging the dog, IMO.
 

I'd only really consider such an event if I were switching editions in the middle of a campaign. If it were a new campaign with new PCs, I'd just start with the new rules and go from there.

Now, if I were switching game systems, which I have contemplated at times, I might consider such an event. At that point you really need to explain why people a hundred years before could or do radically different things than current people, but no switch between D&D has felt that radical to me. Sure, there have been big differences but nothing on the order of switching between D&D and, say, GURPS. There, the whole fatigue-based spell casting system is just a huge shift that really would need to be explained.
 

Somehow, I have a feeling to have some assinine world shaking event to explain system changes would break my immersion more than just converting the characters and playing on like nothing happened would.

We're all supposedly intelligent people here, why do we have to have things like this "explained" in in-game terms? Can't we just suck it up and go on without some big dramatic event?
 

We were just wrapping up a five year campaign when we found out 3rd Edition was coming out, so we finished it and started a new campaign with the new rules. Simplicity. *laugh*
 

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