Upgrading Magic Items?

Knightfall

World of Kulan DM
Okay, in my campaign, I've allowed the players the ability to upgrade their armor and weapons, which I'm pretty sure is normal. However, I don't allow wondrous items, rings, rods, staffs, and the like to be upgraded. Thus, they can't upgrade their rings of protection from +2 to +3, which two players really want to do.

So my question is, what exactly are the rules for upgrading magic items? Can player's upgrade anything? I might house rule my decision, but I want to know the official answer.

Later,

Knightfall1972
 

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In general, anything with a straight up +X can be upgraded. Use the same rules for upgrading a sword.

+2 ring of protection, 8k, +3 is 18k
upgrade cost: 10k
 

Basically, you can upgrade anything by paying the cost difference between what you want and what you have.

Take a Ring of Protection +1.

You want to make it a Ring of Protection +2.

The RoP +1 costs 2,000gp market price.

The Rop +2 costs 8,000gp market price.

Therefore, the player needs to basically create a 6,000gp item; this costs him 3,000gp in raw materials and 240 XP.
 



I though there was an additional cost:

i.e. half the original cost + all the difference…

I prefer the system people are suggesting though; I’ve always thought the “magic-item-trade-in-system” was a headache.
 

Graf said:
I though there was an additional cost:

i.e. half the original cost + all the difference…

I prefer the system people are suggesting though; I’ve always thought the “magic-item-trade-in-system” was a headache.
There is another restriction, that I found, regarding upgrading wondrous items that don't have +n bonus. It is in the DMG. Basically, upgrading slippers of spider climbing to, say, slippers of spider climbing and striding and springing has a much higher cost than simply upgrading a +2 ring to a +3 ring.

Thanks everyone, for your input.

Cheers!

KF72
 


Knightfall1972 said:
There is another restriction, that I found, regarding upgrading wondrous items that don't have +n bonus. It is in the DMG. Basically, upgrading slippers of spider climbing to, say, slippers of spider climbing and striding and springing has a much higher cost than simply upgrading a +2 ring to a +3 ring.

Keep in mind that, when adding spell-based special abilities, you'll need to account for any change in caster level.

Take, for instance, an item that costs 1,800gp (it's a slotted command-word activated item, spell level 1, CL 1).

You want to add another ability from an item which usually costs 10,800gp (it's a slotted command-word activated item, spell level 2, CL 3).

What you'd need to do is calculate the price of the new, "total" item.

Ability: Spell Level * Caster Level * 1,800gp
Ability 1: 1 * 3 * 1,800gp = 5,400gp
Ability 2: 2 * 3 * 1,800gp = 10,800gp

Then, because it's a slotted item and you're adding an additional ability, the cheapest power (in this case, it's the first) has its cost increased by 50% (maybe this is what the previous poster was referring to?).

Ability: Spell Level * Caster Level * 1,800gp
Ability 1: 1 * 3 * 1,800gp = 5,400gp * 1.5 = 8,100gp
Ability 2: 2 * 3 * 1,800gp = 10,800gp

Total: 18,900gp

So, if your player wanted to upgrade this item, it'd be the equivalent of creating a 17,100gp item. This would take 8,550gp in raw materials, 684xp, and 18 days.
 

One stat boosting item is a bit harder to upgrade than others. Gauntlet's of Str into a belt of Str makes for a very odd upgrade, and has been forbidden in the LGCS (and by some DMs I know).
 

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