Quickleaf
Legend
So we got thru Phase 1 tonight and began Phase 2.
What worked? The cursed items went to great effect when the bard donned the ring of fire vulnerability (thinking it was a ring of fire resistance) and the gold-cursed crown (thinking it was a crown of charisma). One thing I did spur of the moment with her "Hypnotic Gaze" was inform players they could end the "cannot attack Infyrana (save ends)" effect by interacting with some item of treasure. Of course, after seeing what the bard went thru none of them tried that. The globe of invulnerability was very effective, and the wizard creatively helped bring it down by using his rod of beguiling's daily power (I narrated the glob as being fueled by Infyrana's malevolence and egoism).
What did not work so well? Not having melee attacks, though I ended up borrowing her claw/bite/tail from Stage 2 so that she could effectively attack the only PC visible at one point (the rest were protected by mass invisibility). Reducing the HP of each stage by 30%, as my party's damage is just insane; on the other hand having lower than normal HP (all my dragons are 3-stage bosses) makes sense for a mage, and 1200 HP is already approaching Ancient Red Dragon HP according to RAW. Relying on Draconic Recovery as her main condition-shaker; Infyrana was so laden with conditions and the damage came so fast when her 'Worldbreaker' came into play, that she never had a chance to use "The Poison Burns, Mortals!" When we ended for the night, Infyrana was blinded, slowed, immobilized and at -4 attack, -2 attack, had vulnerability 5 cold, and was marked by the paladin!!
What I can say is that it's been a very evocative fight so far, dynamic, good roleplaying, and looking forward to next game
What worked? The cursed items went to great effect when the bard donned the ring of fire vulnerability (thinking it was a ring of fire resistance) and the gold-cursed crown (thinking it was a crown of charisma). One thing I did spur of the moment with her "Hypnotic Gaze" was inform players they could end the "cannot attack Infyrana (save ends)" effect by interacting with some item of treasure. Of course, after seeing what the bard went thru none of them tried that. The globe of invulnerability was very effective, and the wizard creatively helped bring it down by using his rod of beguiling's daily power (I narrated the glob as being fueled by Infyrana's malevolence and egoism).
What did not work so well? Not having melee attacks, though I ended up borrowing her claw/bite/tail from Stage 2 so that she could effectively attack the only PC visible at one point (the rest were protected by mass invisibility). Reducing the HP of each stage by 30%, as my party's damage is just insane; on the other hand having lower than normal HP (all my dragons are 3-stage bosses) makes sense for a mage, and 1200 HP is already approaching Ancient Red Dragon HP according to RAW. Relying on Draconic Recovery as her main condition-shaker; Infyrana was so laden with conditions and the damage came so fast when her 'Worldbreaker' came into play, that she never had a chance to use "The Poison Burns, Mortals!" When we ended for the night, Infyrana was blinded, slowed, immobilized and at -4 attack, -2 attack, had vulnerability 5 cold, and was marked by the paladin!!
What I can say is that it's been a very evocative fight so far, dynamic, good roleplaying, and looking forward to next game

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