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Upping Challenges for 7 Players
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<blockquote data-quote="Swarmkeeper" data-source="post: 8928874" data-attributes="member: 6921763"><p>This tells me it was a very successful session. Embrace it!</p><p></p><p>Then, for a potentially more challenging BBEG encounter next time, add some combination of other monsters, legendary actions and/or resistances, lair effects, environmental hazards, as others have mentioned. </p><p></p><p>[SPOILER="some things I did for a recent BBEG encounter in Barovia"]In our last session, the party had just snatched the wine gem from Baba Lysaga's Creeping Hut and now faced a showdown with Baba Lysaga herself in the Ruins of Berez, which is very swampy. All water was considered difficult terrain.</p><p> </p><p>Lair effects on initiative count 20 included 1) exploding mud that not only caused more difficult terrain but also required a save for any PC within 15' to avoid getting blinded for a round, 2) swarms of biting insects that did no damage but caused distracting pain that required a save to avoid disadvantage on the PC's next attack and required a concentration check for spells, and 3) 1d3 Putrid Haunts rising from a random pool of mucky water (from Kobold Press <em>Tome of Beasts</em> - these have an especially nasty Vomit Leeches attack which actually ended up killing two PCs!). </p><p></p><p>Baba wore a necklace with three odd glowing orange gems that represented her 3 uses of Legendary Resistance - when used, a gem would smolder and burn out. </p><p></p><p>Baba also had three legendary actions - nothing too crazy: 1) if in the flying skull, she could fly it 20' without provoking Opportunity attacks, 2) she could make a Wisdom(Perception) check, 3) she could cast Acid Splash. </p><p></p><p>Baba also could have used an action to call the remaining 4 scarecrows in the area to her aid.</p><p></p><p>All these extras made for a more dynamic showdown for sure.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8928874, member: 6921763"] This tells me it was a very successful session. Embrace it! Then, for a potentially more challenging BBEG encounter next time, add some combination of other monsters, legendary actions and/or resistances, lair effects, environmental hazards, as others have mentioned. [SPOILER="some things I did for a recent BBEG encounter in Barovia"]In our last session, the party had just snatched the wine gem from Baba Lysaga's Creeping Hut and now faced a showdown with Baba Lysaga herself in the Ruins of Berez, which is very swampy. All water was considered difficult terrain. Lair effects on initiative count 20 included 1) exploding mud that not only caused more difficult terrain but also required a save for any PC within 15' to avoid getting blinded for a round, 2) swarms of biting insects that did no damage but caused distracting pain that required a save to avoid disadvantage on the PC's next attack and required a concentration check for spells, and 3) 1d3 Putrid Haunts rising from a random pool of mucky water (from Kobold Press [I]Tome of Beasts[/I] - these have an especially nasty Vomit Leeches attack which actually ended up killing two PCs!). Baba wore a necklace with three odd glowing orange gems that represented her 3 uses of Legendary Resistance - when used, a gem would smolder and burn out. Baba also had three legendary actions - nothing too crazy: 1) if in the flying skull, she could fly it 20' without provoking Opportunity attacks, 2) she could make a Wisdom(Perception) check, 3) she could cast Acid Splash. Baba also could have used an action to call the remaining 4 scarecrows in the area to her aid. All these extras made for a more dynamic showdown for sure.[/SPOILER] [/QUOTE]
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