Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Upping Challenges for 7 Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 8929703" data-attributes="member: 9254"><p>I have spent years running games of 6-12 players for a multitude of game systems. First off, players doing rational, if unexpected things, is awesome. And it happens more often in large groups, ime. Their ideas shouldn't always work as expected, but if there's some sense to it, it should do something, even if only for a round or two.</p><p></p><p>Second, luck happens to players and GMs. Sometimes a round or two is all they need. And if it shatters their folding boat, well, that's a worthy use of treasure.</p><p></p><p>Third...well, loners are gonna be loners if you are wedded to a concept. But loner and "by themself" aren't the same. Maybe the dragon keeps piercers as pets. Or gelatinous cubes.</p><p></p><p>One thing I avoid is using the "mega monster" approach except for rare occasions. It is very hard to tune power levels with any predictability. And as you have found, a mob of twenty is a pain. So go with 3-ish monsters: a boss and two minions. The boss is a role, not a power level. Maybe its a kobold that has two trained bears. Or an tiefling warlock and a pair of ettins. Or it is a dragon with a pair of pet dire snakes. Maybe a wizard, her warrior henchman and a pack of hunting worgs.</p><p></p><p>The point is it changes the action economy to something a bit easier to manage, creates opportunities for the bbegs to assist each other, and is easier for you to tweak to provide a wider array of challenges for the different members of your party without having a "super" monster.</p><p></p><p>Plus, if one of them escapes, they have the chance to become a recurring problem, or at the very least, make it a multi-scene fight.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 8929703, member: 9254"] I have spent years running games of 6-12 players for a multitude of game systems. First off, players doing rational, if unexpected things, is awesome. And it happens more often in large groups, ime. Their ideas shouldn't always work as expected, but if there's some sense to it, it should do something, even if only for a round or two. Second, luck happens to players and GMs. Sometimes a round or two is all they need. And if it shatters their folding boat, well, that's a worthy use of treasure. Third...well, loners are gonna be loners if you are wedded to a concept. But loner and "by themself" aren't the same. Maybe the dragon keeps piercers as pets. Or gelatinous cubes. One thing I avoid is using the "mega monster" approach except for rare occasions. It is very hard to tune power levels with any predictability. And as you have found, a mob of twenty is a pain. So go with 3-ish monsters: a boss and two minions. The boss is a role, not a power level. Maybe its a kobold that has two trained bears. Or an tiefling warlock and a pair of ettins. Or it is a dragon with a pair of pet dire snakes. Maybe a wizard, her warrior henchman and a pack of hunting worgs. The point is it changes the action economy to something a bit easier to manage, creates opportunities for the bbegs to assist each other, and is easier for you to tweak to provide a wider array of challenges for the different members of your party without having a "super" monster. Plus, if one of them escapes, they have the chance to become a recurring problem, or at the very least, make it a multi-scene fight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Upping Challenges for 7 Players
Top